Re: [computer-go] Neural networks

2009-11-02 Thread Daniel Burgos
Well, at its esence a computer is an universal Turing Machine. If you organize the program as a neural network or as a MC algorithm is just cosmetics. You can see the circuits of your computer as neurons simulating a Von Neumann architecture that is simulating a neural network or a MC or whatever.

Re: [computer-go] Presentation of my personnal project : evolution of an artificial go player through random mutation and natural selection

2009-02-23 Thread Daniel Burgos
Nice project! I worked on this some time ago. I did not use neural networks but patterns with feedback. The problem with feedback is that it is difficult to know when it reaches its final state. Usually you get oscillations and that state never happens. I tried to solve that using timeouts, but

Re: [computer-go] My experience with Linux

2008-04-10 Thread Daniel Burgos
I agree one hundred percent. Indeed, using *nix because you don't want to pay for the OS is a moral choice (for me this is not the best reason for using *nix but I know that this is the main reason argued). Otherwise, you will copy Windows as so many, many, many people do. I see it this way, the

Re: [computer-go] producing a good probability distribution over legal moves

2007-05-17 Thread Daniel Burgos
But it is very difficult that a board position is repeated between games. I don't see how you will use the training pairs in the new games. 2007/5/17, George Dahl <[EMAIL PROTECTED]>: What I am actually proposing is collapsing the results of the playouts offline and then having a function that

Re: [computer-go] Computer Go with .NET/Computer Go in Argentina

2007-03-29 Thread Daniel Burgos
I'm spanish too. I'm investigating with evolutionay algorithms and MC in my spare time. No results yet... Regards, Dani 2007/3/28, Álvaro Begué <[EMAIL PROTECTED]>: On 3/28/07, Nick Wedd <[EMAIL PROTECTED]> wrote: > In message <[EMAIL PROTECTED]>, "Angel > \"Java\" Lopez" <[EMAIL PROTECTED]>

Re: [computer-go] Re: Scaling monte carlo up to 19x19

2007-01-31 Thread Daniel Burgos
I'm working now in a similar idea. As yours, it will play only in one zone using MC. It will start on 7x7 sub-boards but they will grow once they become full of stones. I will normalize the sub-board results using its area. It will help me to compare the different sub-boards. Once all the sub-b