On Thu, Jul 31, 2008 at 2:05 PM, Jason House
<[EMAIL PROTECTED]> wrote:
> On Jul 30, 2008, at 6:55 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
>
>> I think someone already has a website somewhere where they try to rank
>> bots based on KGS games.
>
> I'm pretty sure the site stopped doing rankings wh
that it
would _never_ win against the anchors ).
If instead it could be given say 9 stones it may actually stand a
chance. Thus making it quite possible to track progress. This would
also make the ratings more accurate in my opinion.
/Christian Nilsson
__
On 6/25/07, Sylvain Gelly <[EMAIL PROTECTED]> wrote:
I have to admit that it took me several weeks to make the RAVE algorithm
actually work, although the idea is so simple. That maybe explain your
previous results.
The description in the paper should be sufficient to make it work well.
Ok, I'll
hem have been proven
useless, often yielding worse results.
/Christian Nilsson
On 6/23/07, Sylvain Gelly <[EMAIL PROTECTED]> wrote:
Hello all,
We just presented our paper describing MoGo's improvements at ICML,
and we thought we would pass on some of the feedback and corr
cgosview.exe cgos.boardspace.net 6819
should do the trick.
On 6/9/07, Joshua Shriver <[EMAIL PROTECTED]> wrote:
I am running dogbot now for 19x19. However I can't figure out how to
view the games on 19x19 using the cgosviewer.
I tried digging threw past emails but can't find the answer. Can s
I've been trying to download the complete set of games from the new
CGOS, but can't seem to find a suitable URL for the job. I tried all
kinds of modifications of the URLs from the old system, but none
worked. Are the games still available for batch downloads, or do I
really have to fetch them one
On 4/19/07, Rémi Coulom <[EMAIL PROTECTED]> wrote:
Christian Nilsson wrote:
> Hello all,
>
> I've recently unleashed a few versions of my program "Haste" on CGOS.
> Seeing their ratings sparked a bit of curiosity about the relative
> ratings they achieve
them similar in many ways.
/ Christian Nilsson
On 4/9/07, Don Dailey <[EMAIL PROTECTED]> wrote:
The NEW and improved CGOS server is up and running.
You will need to get fresh client software and may
want to delete the old clients which will not work
any longer.
The protocol has not cha
On 4/14/07, Don Dailey <[EMAIL PROTECTED]> wrote:
On Sat, 2007-04-14 at 20:13 +0200, Łukasz Lew wrote:
> Libego played at old CGOS with name sth like UCT-107-???k
>
> 100k was about 1550k
> 200k about 1650k
>
> I don't remember and I can't find the rating list anymore.
>
> Łukasz
I have posted t
> Christian, can you close that 47% / 53% gap and still retain most of
> the "win by" margin by saying that only moves which are less than (5.5
> - someFudgeFactor) are inferior?
I'm not quite sure what you mean, but the gap is so small that almost
anything would close it. ;)
Or can you close
I've been experimenting a bit in the area of humanizing :) the endgame.
The only method I've found acceptable is to do something like Don
wrote. I use the average score in the tree to set at new goal for the
search. First you start out with the standard goal of winning by at
least 0.5 pts. But af
On 1/1/07, Łukasz Lew <[EMAIL PROTECTED]> wrote:
I believe that MoGo is already stronger than 1d on KGS.
I'm 3d KGS and it's hard to win.
Mogo has almost no loses KGS.
Lukasz
I made a quick and dirty update to my old php-script to half-heartedly
support cgoban3 ( not the online script, it's sti
d.
- Don
On Fri, 2006-12-22 at 21:24 +0100, Christian Nilsson wrote:
> There's also the small issue of the compensation given to white
> because of the extra black stones on the board. Setting a modified
> komi would break (MC-)programs with an internal rule for it. Not
> setting
There's also the small issue of the compensation given to white
because of the extra black stones on the board. Setting a modified
komi would break (MC-)programs with an internal rule for it. Not
setting it would break those who does not use that rule.
How is this compensation handled by the vari
20x is not really correct ( unless I've misunderstood something ). The
games are on average 4x longer for my rudimentary UCT-MC program on
19x19 boards ( about 450 moves, standard eye-rule only ). However,
simulations per/sec is only down 5x. So, in order to get the same
number of simulations per
15 matches
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