Hi David, hi all,
thanks for all the constructive feedback. I will reply later in detail.
We are in Berlin. When returning to the hotel shortly past midnight,
the hungarian flag was at halfmast. Then we saw the terrible news
from Paris. Berlin is suffering vicariously with the people in Paris.
Attached is a frisbee go game 9x9 between me and a Chines 5-dan
amateur. 50% chance of playing in the intended spot. When a
connection is required, it is just up to chance who wins the fight.
It's a little silly, but was a lot of fun to play.
David
On Wed, 11 Nov 2015 23:13:51 +0100, "Ingo A
The result of the top four single elimination tournament was the same
order as the preliminary round robin.
Ray is quite strong, and only 18 months old. Many Faces played it
twice, in the round robin, and in the final. In the final it was
quite far ahead in the middle game, but missed a cut, a
I don't have records but I watched three games between Zen and
Dolburam, and in each case Dol Buram won in the middle game fighting by
capturing some large group. In the final of the elimination
tournament the game server crashed wen the game was about 2/3 finished,
so they played another game fr
This popped up on Hacker News today:
https://chrisc36.github.io/deep-go/
HN comments:
https://news.ycombinator.com/item?id=10558831
- End forwarded message -
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>
> (effectively) zero. Therefore epsilon should be pretty tiny. It must be
> large enough that there is a chance of the frisbee being at least 50% over
> the line (i.e. epsilon > 0), but small enough that the chance of it going
> 70.7% over the line is vanishingly small (otherwise we would be allo
Hi,
I think human player can push "Resume" and select Orego4 game.
Then, when Orego4 is idle, it will join resume game.
Regards,
Hiroshi Yamashita
- Original Message -
From: "Peter Drake"
To:
Sent: Saturday, November 14, 2015 7:52 AM
Subject: [Computer-go] Program declining some gam
My program, Orego, is playing on KGS as Orego4. It's taking on all comers,
but refuses one particular opponent, apparently because there is an
unfinished game between Orego4 and this opponent.
Does anyone know what exactly might cause this or how to fix it? There is
certainly no code in Orego that
If this catches on, perhaps the rules will be referred to as the
Ingo rules ;-)
Since this is based on a real world variant of Go, why not base
epsilon on that? The fact that the limit of displacement from the
intended position is limited to the immediately
To answer the original question: yes, the curation of a dataset like this
would be hugely beneficial to the community. Look at what ImageNet has done
for computer vision. In fact, it might be good to emulate ImageNet further
and pre-split the dataset into a publicly-available training set, and a
hi
I was recently working on assigning final scores to completed games, using
the large data set from Badukmovies.com.
My observation is that the size of the data set (50,000 games) is not
large enough to get good coverage of unusual situations occurring in real
games.
There's a definite need for
I was recently working on assigning final scores to completed games, using
the large data set from Badukmovies.com.
My observation is that the size of the data set (50,000 games) is not
large enough to get good coverage of unusual situations occurring in real
games.
There's a definite need for
Thanks Hiroshi. This seems to be a more recent post:
http://51wq.lianzhong.com/Home/NewsDetails?newsID=546&newsCategoryName=%25e7%2584%25a6%25e7%2582%25b9%25e6%2596%25b0%25e9%2597%25bb
Congratulations to Dol Baram!
Rémi
On 11/13/2015 01:17 PM, Hiroshi Yamashita wrote:
Hi,
It seems DolBaram w
Hi,
It seems DolBaram won. (from last photo on web)
1st DolBaram
2nd Zen
3rd ManyFaces of Go
4th Ray
http://51wq.lianzhong.com/Home/NewsDetails?newsID=539&newsCategoryName=%25e7%2584%25a6%25e7%2582%25b9%25e6%2596%25b0%25e9%2597%25bb
Hiroshi Yamashita
___
At least in the past some DCNN made use of the players ranks, so it
should be best to leave it.
On 11/13/2015 10:27 AM, Josef Moudrik wrote:
On Fri, Nov 13, 2015 at 11:16 AM Erik van der Werf
wrote:
On Fri, Nov 13, 2015 at 10:46 AM, Darren Cook wrote:
The advantages of storing games:
*
I think if you start calculating the Zobrist hashes and scraping
features yourself you will have a neverending variety of datasets.
I would prefer datasets of whole, high quality games without SGF errors,
perhaps cleaned of identifying information. Parsing an SGF is already
trivial. I personal
Thanks for the tip. I agree and I have no intention to misbehave.
Arthur
> On Nov 13, 2015, at 8:38 AM, Petri Pitkanen
> wrote:
>
> Yes scraping for large amounts of data from a smallish server is not really
> polite. May overload the server. Besides quite inefficient. You could make a
> re
Thank you Josef for that script.
>
> If you want to download more players, you need to search through opponents of
> players you know. But do not spam the kgs server too much please :-)
>
Point taken, I would not want to spoil the kgs experience for users.
I think a few hundred a day would be
On Fri, Nov 13, 2015 at 11:16 AM Erik van der Werf
wrote:
> On Fri, Nov 13, 2015 at 10:46 AM, Darren Cook wrote:
>>
>> The advantages of storing games:
>> * accountability/traceability
>> * for programs who want to learn sequences of moves.
>>
>
> Another advantage of storing games is that i
On Fri, Nov 13, 2015 at 10:46 AM, Darren Cook wrote:
>
> The advantages of storing games:
> * accountability/traceability
> * for programs who want to learn sequences of moves.
>
Another advantage of storing games is that it is much more efficient; you
only have to encode one move per positio
Hi!
On Fri, Nov 13, 2015 at 09:46:54AM +, Darren Cook wrote:
> (I did wonder about storing player ranks, e.g. if a given position has a
> move chosen by only a single 9p, and you can then extract each follow-up
> position, you could extract a game. But, IMHO, you cannot regenerate any
> part
Hello,
On Fri, Nov 13, 2015 at 10:13 AM wrote:
> I would only use it if it is licensed for commercial use.
Yes, I would like to licence this as such, please see below.
On Fri, Nov 13, 2015 at 10:23 AM Petr Baudis wrote:
> I think the current de facto standard dataset is GoGoD (some year, not
> standard public fixed dataset of Go games, mainly to ease comparison of
> different methods, to make results more reproducible and maybe free the
> authors of the burden of composing a dataset.
Maybe the first question should be is if people want a database of
*positions* or *games*.
I imagine
Hi!
On Fri, Nov 13, 2015 at 08:39:20AM +, Josef Moudrik wrote:
> There has been some debate in science about making the research more
> reproducible and open. Recently, I have been thinking about making a
> standard public fixed dataset of Go games, mainly to ease comparison of
> different m
I would only use it if it is licensed for commercial use.
David
On Fri, 13 Nov 2015 08:39:20 +, Josef Moudrik wrote:
Hello List,
There has been some debate in science about making the research more
reproducible and open. Recently, I have been thinking about making a
standard public
Hello List,
There has been some debate in science about making the research more
reproducible and open. Recently, I have been thinking about making a
standard public fixed dataset of Go games, mainly to ease comparison of
different methods, to make results more reproducible and maybe free the
auth
Yes scraping for large amounts of data from a smallish server is not
really polite. May overload the server. Besides quite inefficient. You
could make a request to owner of site instead. Assuming you can present
good enough reason you might get lucky
2015-11-13 8:39 GMT+02:00 Josef Moudrik :
>
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