Hi! On Fri, Nov 13, 2015 at 09:46:54AM +0000, Darren Cook wrote: > (I did wonder about storing player ranks, e.g. if a given position has a > move chosen by only a single 9p, and you can then extract each follow-up > position, you could extract a game. But, IMHO, you cannot regenerate any > particular game collection this way. If it is a concern, it can be > solved by only using a random 80% of moves from games.)
Dropping player names and some positions is a nice idea - especially, from a moral standpoint, if the collection includes a prominent notice encouraging voluntary donations by the users to the source collection, e.g. GoGoD. (A technical notice: you want info about last + second-to-last move in the position as that's a feature that's often used in patterns. Plus, bridging over just a 1-3 moves seems pretty easy to do by brute force. A better scheme might be to drop, say, a block of 20 moves starting at move 40-80 at random.) I think a good question is what other uses besides learning move patterns do people envision. -- Petr Baudis If you have good ideas, good data and fast computers, you can do almost anything. -- Geoffrey Hinton _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go