Re: [computer-go] Random weighted patterns

2009-07-15 Thread Steve Kroon
This code should work with "r -= weights[i++]" in the loop body, and comes down to a linear search through cumulative sum of the weights. If the weights will be static for a number of selections, you can store the cumulative weights in an array and use binary search for selecting the move. So

Re: [computer-go] Random weighted patterns

2009-07-15 Thread Don Dailey
On Wed, Jul 15, 2009 at 11:37 PM, David Fotland wrote: > So many complex ideas :) Why not just multiply the weight of each pattern > by a random number and pick the biggest result? This is fine if you are looking for the slowest algorithm you can find. But it does have the merit of being straig

Re: [computer-go] Random weighted patterns

2009-07-15 Thread Don Dailey
In the loop i is always zero. I think your code is wrong. You probably meant to loop over all the weights (or I should say on average half the weights), and this code is slow if there are a lot of weights. 2009/7/16 Peter Drake > I must be missing something. Isn't the obvious trick: > int r

Re: [computer-go] Random weighted patterns

2009-07-15 Thread Peter Drake
I must be missing something. Isn't the obvious trick: int r = random(); int i = 0; while (r > weights[i]) { r -= weights[i]; } return i; This way, you only have to generate one random number. Peter Drake http://www.lclark.edu/~drake/ On Jul 15, 2009, at 8:55 PM, Zach Wegner wrote: O

Re: [computer-go] Random weighted patterns

2009-07-15 Thread Zach Wegner
On Wed, Jul 15, 2009 at 10:37 PM, David Fotland wrote: > So many complex ideas :) Why not just multiply the weight of each pattern > by a random number and pick the biggest result? > > David That involves generating N random numbers and then doing N-1 comparisons. The n-ary tree has only 1 random

RE: [computer-go] Random weighted patterns

2009-07-15 Thread David Fotland
You would only do this for patterns that match in a position. For Many Faces that is typically a few dozen. Many Faces only has about 1800 total patterns in its go knowledge base. Playouts use Mogo patterns, about a dozen total. David > -Original Message- > From: computer-go-boun...@co

Re: [computer-go] Random weighted patterns

2009-07-15 Thread Darren Cook
> So many complex ideas :) Why not just multiply the weight of each pattern > by a random number and pick the biggest result? Good for 5 patterns, not so good for 5000 patterns. Darren ___ computer-go mailing list computer-go@computer-go.org http://ww

RE: [computer-go] Random weighted patterns

2009-07-15 Thread David Fotland
So many complex ideas :) Why not just multiply the weight of each pattern by a random number and pick the biggest result? David > -Original Message- > From: computer-go-boun...@computer-go.org [mailto:computer-go- > boun...@computer-go.org] On Behalf Of Mark Boon > Sent: Wednesday, July

Re: [computer-go] Random weighted patterns

2009-07-15 Thread Don Dailey
I think you could do this with a binary tree - at each node keep a total of the weight values of the subtree below the node. If the pattern was hashed, then each bit could define a branch of the tree, 0 = left branch 1 = right branch. Then you have a very simple divide and conquer algorithm. Th

Re: [computer-go] Random weighted patterns

2009-07-15 Thread Michael Williams
If your weights are all between 0 and 1: do double r = rand(0 to 1) int i = rand(0 to weightCount - 1) until weight[i] > r I think that's right. Mark Boon wrote: When using patterns during the playout I had improvised some code to select patterns randomly, but favour those with higher w

Re: [computer-go] Random weighted patterns

2009-07-15 Thread Peter Drake
You might look in the genetic algorithm literature, where they have to do this for fitness-proportional reproduction. A useful buzzword is "roulette wheel". Peter Drake http://www.lclark.edu/~drake/ On Jul 15, 2009, at 4:06 PM, Mark Boon wrote: When using patterns during the playout I ha

Re: [computer-go] Random weighted patterns

2009-07-15 Thread Darren Cook
> When using patterns during the playout I had improvised some code to > select patterns randomly, but favour those with higher weights more or > less proportionally to the weight.. How many patterns, and are the weights constant for the whole game? If relatively few, and constant, you can make a

Re: [computer-go] Random weighted patterns

2009-07-15 Thread Jason House
On this list I've heard of row sums. You scan by row subtracting weights and then scan by column adding weight... Each time looking for zero crossings. Sent from my iPhone On Jul 15, 2009, at 7:06 PM, Mark Boon wrote: When using patterns during the playout I had improvised some code to se

[computer-go] Random weighted patterns

2009-07-15 Thread Mark Boon
When using patterns during the playout I had improvised some code to select patterns randomly, but favour those with higher weights more or less proportionally to the weight.. I was wondering though if there's an established algorithm for something like this. To be a little more precise, if I have

[computer-go] Re: Dynamic komi in commercial programs

2009-07-15 Thread Ingo Althöfer
thaoeuns at gmail.com wrote: > So changing the komi doesn't actually improve your confidence > interval. If (as Darren said) the win percentage is a crude > estimate of the final score, then changing komi would do nothing > to change the results one got (and at extremes biases it badly). > Movin

Re: [computer-go] gtp which version to implement?

2009-07-15 Thread Don Dailey
On Wed, Jul 15, 2009 at 9:41 AM, Carter Cheng wrote: > Where can I find information on these bridging protocols or are libraries > provided for this (to the 9x9 & 19x19 servers)? The CGOS protocol is pretty easy to decode from the cgos client script which is written in TCL. Even if you don't k

Re: [computer-go] gtp which version to implement?

2009-07-15 Thread Isaac Deutsch
For KGS, there is kgsgtp.jar, CGOS provides scripts that connect your engine to the server, too. Am 15.07.2009 um 15:41 schrieb Carter Cheng: Where can I find information on these bridging protocols or are libraries provided for this (to the 9x9 & 19x19 servers)? --- On Wed, 7/15/09, Hell

Re: [computer-go] gtp which version to implement?

2009-07-15 Thread Carter Cheng
Where can I find information on these bridging protocols or are libraries provided for this (to the 9x9 & 19x19 servers)? --- On Wed, 7/15/09, Hellwig Geisse wrote: > From: Hellwig Geisse > Subject: Re: [computer-go] gtp which version to implement? > To: "computer-go" > Date: Wednesday, July

Re: [computer-go] gtp which version to implement?

2009-07-15 Thread Hellwig Geisse
On Wed, 2009-07-15 at 11:24 +0200, Urban Hafner wrote: > Carter Cheng wrote: > > Thanks everyone for the help thus far. I have been looking at the GTP > protocol page and I am curious which version of the protocol I should > try to implement if I want to communicate with the servers. Should I be >

Re: [computer-go] gtp which version to implement?

2009-07-15 Thread Urban Hafner
Carter Cheng wrote: Thanks everyone for the help thus far. I have been looking at the GTP protocol page and I am curious which version of the protocol I should try to implement if I want to communicate with the servers. Should I be looking at the GTP 2.0 draft version? You should implement (

[computer-go] gtp which version to implement?

2009-07-15 Thread Carter Cheng
Thanks everyone for the help thus far. I have been looking at the GTP protocol page and I am curious which version of the protocol I should try to implement if I want to communicate with the servers. Should I be looking at the GTP 2.0 draft version? Thanks in advance, Carter.