So many complex ideas :)  Why not just multiply the weight of each pattern
by a random number and pick the biggest result?

David

> -----Original Message-----
> From: computer-go-boun...@computer-go.org [mailto:computer-go-
> boun...@computer-go.org] On Behalf Of Mark Boon
> Sent: Wednesday, July 15, 2009 4:07 PM
> To: computer-go
> Subject: [computer-go] Random weighted patterns
> 
> When using patterns during the playout I had improvised some code to
> select patterns randomly, but favour those with higher weights more or
> less proportionally to the weight..
> 
> I was wondering though if there's an established algorithm for
> something like this. To be a little more precise, if I have a set of
> values and two of those are represented by A and B. If A is twice as
> high as B it should have twice the chance to be selected. If there's a
> third value C that is 1.5 times A then it should be 1.5 times as
> likely to be selected as A and 3 times as likely as B. Etc.
> 
> There are many strategies I can think of that make a randomly weighted
> selection from a set. But none of them are really straightforward. So
> I'd be interested to hear how others handled something like this. And
> if there's maybe a standard known algorithm, this kind of thing must
> appear in a lot of fields.
> 
> Mark
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