I agree with Evan 100%.
I probably would have gone berserk if I were Jason. Instead he handled it with
relative grace, considering what was in that report.
Evan Daniel wrote:
On Wed, May 7, 2008 at 11:45 AM, Nick Wedd <[EMAIL PROTECTED]> wrote:
In message <[EMAIL PROTECTED]>,
Jason House <[
On May 7, 2008, at 4:54 PM, Gian-Carlo Pascutto <[EMAIL PROTECTED]> wrote:
Evan Daniel wrote:
It is entirely within the power of the other bots to not lose on
time.
I am not sure that is true.
LeelaBot should be perfectly capable of playing about 12 moves per
second in the default config
Evan Daniel wrote:
It is entirely within the power of the other bots to not lose on time.
I am not sure that is true.
LeelaBot should be perfectly capable of playing about 12 moves per
second in the default configuration.
However, it seems either KGS or kgsGtp do not (correctly) account fo
On Wed, 2008-05-07 at 18:36 +0100, Nick Wedd wrote:
> If I had the ability to change the way the game-end protocol is
> implemented, I would do so. I do not know what I would implement, but
> it might well include Fisher time. However, the implementation is not
> under my control. My problem
On May 7, 2008, at 3:15 PM, Aloril <[EMAIL PROTECTED]> wrote:
On Wed, 2008-05-07 at 09:59 -0400, Jason House wrote:
Did you know that weakbot50k and idiotbot don't actually handle the
game end at all? Once both players pass, they switch to using gnu
go.
Source code for weakbot50k and idi
On Wed, 2008-05-07 at 09:59 -0400, Jason House wrote:
> Did you know that weakbot50k and idiotbot don't actually handle the
> game end at all? Once both players pass, they switch to using gnu go.
Source code for weakbot50k and idiotbot is at
http://londerings.sourceforge.net/go/kgs/ .
This was
On Wed, May 7, 2008 at 11:45 AM, Nick Wedd <[EMAIL PROTECTED]> wrote:
> In message <[EMAIL PROTECTED]>,
> Jason House <[EMAIL PROTECTED]> writes
>
> > Correction: HBotSVN was not reconfigured for speed in round 3. It was
> > set to use two search threads in round 4, and was compiled in debug
> >
In message <[EMAIL PROTECTED]>,
Evan Daniel <[EMAIL PROTECTED]> writes
On Wed, May 7, 2008 at 11:45 AM, Nick Wedd <[EMAIL PROTECTED]> wrote:
In message <[EMAIL PROTECTED]>,
Jason House <[EMAIL PROTECTED]> writes
> Correction: HBotSVN was not reconfigured for speed in round 3. It was
> set to
On Wed, May 7, 2008 at 11:45 AM, Nick Wedd <[EMAIL PROTECTED]> wrote:
> In message <[EMAIL PROTECTED]>,
> Jason House <[EMAIL PROTECTED]> writes
>
>
> > Correction: HBotSVN was not reconfigured for speed in round 3. It was
> > set to use two search threads in round 4, and was compiled in debug
> >
In message
<[EMAIL PROTECTED]>, Jason
House <[EMAIL PROTECTED]> writes
Correction: HBotSVN was not reconfigured for speed in round 3. It was
set to use two search threads in round 4, and was compiled in debug
mode for the whole tournament. I apologize for the confusing PM's
during the tourname
Correction: HBotSVN was not reconfigured for speed in round 3. It was set
to use two search threads in round 4, and was compiled in debug mode for the
whole tournament. I apologize for the confusing PM's during the tournament
about this.
What is "HBotSVN's technique"? The game end protocol sa
the winners of last Sunday's KGS bot tournament.
My report is at http://www.weddslist.com/kgs/past/38/index.html
Nick
--
Nick Wedd[EMAIL PROTECTED]
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