Re: [computer-go] GPUs and go algorithms?

2007-12-07 Thread terry mcintyre
You may wish to look at the CUDA docs: http://developer.nvidia.com/object/cuda.html#documentation and the Telsa GPU: http://www.nvidia.in/page/tesla_tech_specs.html Terry McIntyre <[EMAIL PROTECTED]> They mean to govern well; but they mean to govern. They promise to be kind masters; but they

Re: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-12-07 Thread Chris Fant
No problem. You might also be able to use my Ruby GTP implementation: http://fantius.com/Gtp.html On Dec 7, 2007 5:49 AM, Edward de Grijs <[EMAIL PROTECTED]> wrote: > > > > Hi, > > I have a solution now, thanks for all the help. > > For those interested, the solution for me: > I use a ruby

RE: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-12-07 Thread Edward de Grijs
Hi, I have a solution now, thanks for all the help. For those interested, the solution for me: I use a ruby script (thanks Chris), to open de mogo program (with IO.popen) and with gets en puts it is possible to read the commands from stdin, and outputs these commands to mogo. Obvously ruby c

Re: [computer-go] low-hanging fruit - yose

2007-12-07 Thread Magnus Persson
Aboute the "Nakade problem": 1) There is in principle no problem to correctly handle nakade in MC/UCT programs. It just a question of making the playouts do it. 2) But doing this requires some smart programming. I think all the strong progams has been designed by the "What can I do in less th

Re: [computer-go] winning a won game

2007-12-07 Thread Heikki Levanto
On Thu, Dec 06, 2007 at 06:39:17PM -0500, Chris Fant wrote: > > I propose a far more powerful and correct set of rules: > 1. Play the move that gives you the best chance of winning. That would be lovely - if we had a good way of estimating those chances. It is (should be) well known that MC pla