Re: [computer-go] Update of MoGo binary release, and windows version available!

2007-09-18 Thread dhillismail
Sylvain, First, congratulations for all you have accomplished in computer go and for keeping such a good attitude while doing so. I hold out the hope that you will come back another day with more ideas. (It would be?understandable if you were maybe just a little bit sick of computer go ri

Re: [computer-go] Re: Most common 3x3 patterns

2007-09-18 Thread dhillismail
>-Original Message- >From: Jason House <[EMAIL PROTECTED]> >To: computer-go >Sent: Tue, 18 Sep 2007 7:37 pm >Subject: Re: [computer-go] Re: Most common 3x3 patterns > > >[EMAIL PROTECTED] wrote:? >> I have a set of 3x3 patterns trained on a subset of the ~20K games in > the >> NNGS file

Re: [computer-go] Re: Most common 3x3 patterns

2007-09-18 Thread Jason House
[EMAIL PROTECTED] wrote: I have a set of 3x3 patterns trained on a subset of the ~20K games in the NNGS file that's floating about. I use them in my heavy MC playouts and also for move prioritization in progressive widening. I think they are very useful, up to a point. - Dave Hillis Are you

Re: [computer-go] Re: Most common 3x3 patterns

2007-09-18 Thread dhillismail
I have a set of 3x3 patterns trained on a subset of the?~20K games in the NNGS file that's floating about. I use them in my heavy MC playouts and also for move prioritization in progressive widening. I think they are very useful, up to a point. - Dave Hillis ___

[computer-go] Re: Most common 3x3 patterns

2007-09-18 Thread Dave Dyer
I built a similar database of 3x3 patterns found in professional games. The results looked interesting, but I never found a way to use it in a way that really contributed to the evaluation. ___ computer-go mailing list computer-go@computer-go.org http:

Re: [computer-go] Most common 3x3 patterns

2007-09-18 Thread David Doshay
We tried a set of 3x3 patterns that were culled from a set of cgos games involving the best programs. We did not have much success in using them as predictors of eventual winner. That is not to say that they can serve no purpose, but when we had such low success in win prediction we felt th

Re: [computer-go] Most common 3x3 patterns

2007-09-18 Thread Jason House
Since I've started thinking about adding 3x3 patterns in my own code, has anything ever evolved from this? For example, I'd be interested in contrasting the frequency of playing a pattern with the frequency that the opportunity to play the pattern pops up. On 5/26/07, Peter Drake <[EMAIL PROTECTED

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-18 Thread Jason House
On 9/18/07, Jason House <[EMAIL PROTECTED]> wrote: > > Don't play in that spot if the "4" neighbors match your color > To avoid the questions about corners and edges, the reason the four is in quotes is because it's usually 4, but can be 3 on the edge and 2 in the corner. I tend to call stuff 4-

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-18 Thread Jason House
Method #1 - Don't play in that spot if the "4" neighbors match your color and it'd be a suicide play for the opponent to play in that spot. Method #2 - Don't play in that spot if the "4" neighbors match your color and either... It's a corner/edge and no diagonals are an enemy stone Or it's a c

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-18 Thread Cenny Wenner
By the data in your upper table, the results need to uphold their mean for 40 times as many trials before you even get a significant* difference between #1 and #2. Which are the two methods you used? On 9/18/07, Jason House <[EMAIL PROTECTED]> wrote: > original eye method = 407 ELO > alt eye meth

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-18 Thread Jason House
original eye method = 407 ELO alt eye method #1 = 583 ELO alt eye method #2 = 518 ELO While both alternate methods are probably better than the original, I'm not convinced there's a significant difference between the two alternate methods. The cross-tables for both are fairly close and could