Re: [computer-go] Update of MoGo binary release, and windows version available!

2007-09-17 Thread David Doshay
On 17, Sep 2007, at 3:27 PM, Sylvain Gelly wrote: Hopefully a Mac version will come. Count us as one more research group that would greatly welcome that! We have both G5 and Intel machines now, and will undoubtedly have more Intel boxes in the future, so it would be best for us, if you don't

[computer-go] Update of MoGo binary release, and windows version available!

2007-09-17 Thread Sylvain Gelly
Hi all, you can find here: http://www.lri.fr/~gelly/MoGo_Download.htm an update of MoGo's release, especially binary for non pentium4 compatible processors, some other options explained, and maybe more interesting, an option for time management (I stupidly did not think that people would use MoGo

Re: [computer-go] data mining cgos games

2007-09-17 Thread David Doshay
Hi Don, You can do this on the Mac computer to which I have already made an account for you. I would be happy to let you use it that way. We can take this off of the reflector for any details. Cheers, David On 17, Sep 2007, at 8:24 AM, Don Dailey wrote: I've been meaning to create a cgi sc

Re: [computer-go] data mining cgos games

2007-09-17 Thread Don Dailey
I've been meaning to create a cgi script to make this easy, but obviously I haven't done this yet. We are very limited with disk space on the CGOS server - so if someone is willing to host the archived games on a web site somewhere (and give me access) I will store them here and put links on the

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-17 Thread Jason House
On 9/17/07, Don Dailey <[EMAIL PROTECTED]> wrote: > > Another way to test this, to see if this is your problem, is for ME to > implement YOUR eye definition and see if/how much it hurts AnchorMan. > > I'm pretty much swamped with work today - but I may give this a try at > some point. > I'd be in

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-17 Thread Don Dailey
On Mon, 2007-09-17 at 08:50 -0400, Jason House wrote: > > won't you miss any comb shape? > > > I would. I've started experimenting with some alternatives. Another way to test this, to see if this is your problem, is for ME to implement YOUR eye definition and see if/how much it hurts

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-17 Thread Jason House
On 9/17/07, steve uurtamo <[EMAIL PROTECTED]> wrote: > > >> Yeah. An eye point is defined as an empty point where all four > >> neighbors are the same chain. > > where "all four" gets modified to "all three" or "all two" on the first > line > or corner respectively? Right won't you miss any

Re: [computer-go] Binary release of MoGo

2007-09-17 Thread Sylvain Gelly
Hi Jacques, 2007/9/17, Jacques BasaldĂșa <[EMAIL PROTECTED]>: > Hi Sylvain, > > Any news about the Windows release? The release time is closer now than before :) > It doesn't need to be fast. It > doesn't even need > to be multithreaded. It is for research only. We can believe that on a > quad cor

Re: [computer-go] Binary release of MoGo

2007-09-17 Thread Jacques BasaldĂșa
Hi Sylvain, Any news about the Windows release? It doesn't need to be fast. It doesn't even need to be multithreaded. It is for research only. We can believe that on a quad core it takes 1/4 of the time, that's not important. BTW. Windows has a 15 year old bulletproof multithreading API from

Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS

2007-09-17 Thread steve uurtamo
>> Yeah. An eye point is defined as an empty point where all four >> neighbors are the same chain. where "all four" gets modified to "all three" or "all two" on the first line or corner respectively? won't you miss any comb shape? o oo##o ##.#o #.##o o###o o s. Thi