> Some computer-go friends in Japan have reported that even current
> binary of MoGo doesn't work on Athlon XP or Celeron. Both (and
> Pentium III) have no SSE2 instructions while Pentium 4 has.
>
> Could you please try -march=athlon-xp, pentium3 or generic?
>
> Hideki
If it was possible to relea
On Sat, 2007-09-15 at 23:55 -0400, Jason House wrote:
> > 3. Are you sure the eye rule isn't somehow broken?
> >
>
> Yeah. An eye point is defined as an empty point where all four
> neighbors are the same chain. This prevents weak combos of false
> eyes,
> but does allow it to miss one kin
Hi Hideki,
> Some computer-go friends in Japan have reported that even current
> binary of MoGo doesn't work on Athlon XP or Celeron. Both (and
> Pentium III) have no SSE2 instructions while Pentium 4 has.
Ok, I have to compile for older processor too then (I did not expect
so old proc were stil
Hi Sylvain,
Some computer-go friends in Japan have reported that even current
binary of MoGo doesn't work on Athlon XP or Celeron. Both (and
Pentium III) have no SSE2 instructions while Pentium 4 has.
Could you please try -march=athlon-xp, pentium3 or generic?
Hideki
Sylvain Gelly: <[EMAIL P
Down again...
Jason House wrote:
I found scrolling messages of "irregular response from server" or
feeding negative amounts of time left to the engines
22:54:05S->C genmove b -1189810108880
22:54:05C->E time_left b -1189810109 0
Using the viewer, it looks like the open games are not c
> > ? This sounds like a really very very bad idea. But I may have
> > misunderstood.
> Nah, you understood correctly.
ouch. it seems like you're forcing your eyes to be on the 2nd line
or above and all living groups to have stones on the 3rd
line or above.
right?
s.
steve uurtamo wrote:
? This sounds like a really very very bad idea. But I may have
misunderstood.
Nah, you understood correctly.
ouch. it seems like you're forcing your eyes to be on the 2nd line
or above and all living groups to have stones on the 3rd
line or above.
right?
Rémi Coulom wrote:
Jason House wrote:
Yeah. An eye point is defined as an empty point where all four
neighbors are the same chain. This prevents weak combos of false
eyes, but does allow it to miss one kind of life.
Do you mean that your program would fill black eyes there:
#.#O.
.##OO
##O
elife wrote:
> 2. Do you include passes in the random games? You should not.
>
No passes are allowed in the random games. If the random move
generator
says to pass it means no legal moves are available and the game
gets scored.
Hi,
I am confused with why passed a
> Yeah. An eye point is defined as an empty point where all four
> neighbors are the same chain. This prevents weak combos of false eyes,
> but does allow it to miss one kind of life.
corner life is worth quite a few points, generally, and doesn't need to satisfy
these conditions. in fact, it
Jason House wrote:
Yeah. An eye point is defined as an empty point where all four
neighbors are the same chain. This prevents weak combos of false
eyes, but does allow it to miss one kind of life.
Do you mean that your program would fill black eyes there:
#.#O.
.##OO
##OO.
O
? This sou
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