>-Original Message-
>From: [EMAIL PROTECTED]
>To: computer-go@computer-go.org
>Sent: Sun, 14 Jan 2007 11:08 PM
>Subject: Re: [computer-go] Fast Board implementation
>
>What should the mercy threshold be for other board sizes than 9 by 9,
>particularly 19 by 19?
>- George Dahl
On Mon, 2007-01-15 at 10:38 -0800, Dave Dyer wrote:
> I wonder if MC programs shouldn't prune game branches when
> sufficiently large captures occur. The loss/win might not
> be strictly allocated to the right player, but it certainly
> means that the current game has entered sillyspace.
I think
At 11:10 AM 1/15/2007, Magnus Persson wrote:
>Quoting Dave Dyer <[EMAIL PROTECTED]>:
>
>>I wonder if MC programs shouldn't prune game branches when
>>sufficiently large captures occur. The loss/win might not
>>be strictly allocated to the right player, but it certainly
>>means that the current gam
Quoting Dave Dyer <[EMAIL PROTECTED]>:
I wonder if MC programs shouldn't prune game branches when
sufficiently large captures occur. The loss/win might not
be strictly allocated to the right player, but it certainly
means that the current game has entered sillyspace.
Are you talking about pru
I wonder if MC programs shouldn't prune game branches when
sufficiently large captures occur. The loss/win might not
be strictly allocated to the right player, but it certainly
means that the current game has entered sillyspace.
___
computer-go mailing
William Shubert tells me that the "abort" message is internal to
kgsGtp. It really means that a command has been undone, with the
usual GTP undo command to the program. It turned out there was a bug
in the undo function of Orego, which I've now fixed.
Moral: if you have this problem, make s
I found a couple of times that "aborting genmove".
Seriously I don't know what kgsGtp is doing but my
engine handles that properly. My code is strictly
"functional", you call genmove, I will not write
neither read anything until the move is generated and
write out to std out.
Perhaps Its reseting
On Mon, 2007-01-15 at 10:19 +, Aidan Karley wrote:
>For what it's worth, the Aberdeen University Go Club was set
> up
> in the early 1980s by ... a carpenter. Always a good memory for
> deflating one's potential to self-aggrandisment.
I've always found it humorous that the non-chess
In article <[EMAIL PROTECTED]>, Mike Olsson
wrote:
> This is a bit off topic, but I am wondering if a person can play Go
> to increase their IQ or improve their intelligence.
If one is going to discuss the extremely slippy concept of
"intelligence" (or it's far, far slippier distant relat