At 08:47 AM 12/2/2006, you wrote:
I am looking for tutorials and articles on the web to learn go.
Would you please direct me to these resources if possible.
if you have a windows box, get http://www.smart-games.com/igowin.html
---
vice-chair http://ocjug.org/
For true beginners:
http://playgo.to/interactive/
Janice Kim's 5 book series at http://samarkand.net/
Or play online (KGS has a good english community): http://www.gokgs.com/
On 12/2/06, Mike Olsson <[EMAIL PROTECTED]> wrote:
I am looking for tutorials and articles on the web to learn go. Wo
I am looking for tutorials and articles on the web to learn go. Would you
please direct me to these resources if possible.
Thank you
-
Check out the all-new Yahoo! Mail beta - Fire up a more powerful email and get
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The cooling system went down in SlugGo's machine room, and
my racks had to be powered down. So, SlugGo continues to be
on the wrong end of some bad luck and cannot play.
I hope that this gives another GNU-based player, or GNU Go
itself, a chance. I also hope that SlugGo will be able to join
the K
In message <[EMAIL PROTECTED]>, Nick Wedd
<[EMAIL PROTECTED]> writes
The December 2006 KGS computer Go tournament will be next Sunday,
December 3rd, in the European morning and Asian evening,
starting at 09:00 UTC and ending at about 14:00 UTC.
Both divisions will be five-round Swiss, and use 1
Quoting [EMAIL PROTECTED]:
Now my feeling is that the "improving random simulations" part of
this work is
promising. We have only done very few steps in this direction, and it gives
quite convincing results. It was what I meant in the "random distribution"
discussions we have in this list. I am
My contribution to the Java question: I am working in go for
the pleasure and not as much as I would like to. Recently, I
was experimenting with the urgency of a shape as a sorting
method for ab-pruning. I needed to rotate 7x7 masks.
I wrote:
Procedure Rotate90cl (var jm: jeitoMask);
{
Hi David,
Since I made my last post to you, several people have responded. They
have made my point and I agree with your point.
It's foolish not to take advantage of domain specific information and
nothing prevents a monte carlo program from doing that as you can see.
Having said that, I ha
Hello,
> Well, at least I learn at lot. E.g. that you are the author of MoGo :-)
One of the authors, but yes :).
> As an old chess-programmer the unit is not games/second but nodes/sec.
> Making a move and undoing it (if undo is done at all). Thats the basic unit
> in any game.
Ok, but as for on
Le Vendredi 01 Décembre 2006 11:57, Chrilly a écrit :
> On a P4 3.0Ghz mono processor, the number of evaluations per seconds is
> in the
> order of 4500/s in 9x9, 2500 in 13x13 and 1100 in 19x19.
If one assumes 300 moves/Plies on 19x19 it would be about 330 KNodes/sec?
No, that just mean 1100
10 matches
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