Human won by +56.5 points.
But Computer was not winner, and Human was not so strong.
Computer was my program Aya because of highest rank program that
author was in attendance.
Human was a winner of dan-kyu certification tournament.
And she got 1 dan.
So this game was not for examining computer
What where the results of the Human vs Computer Exhibition Match? Did the
Gifu winner play a human? I did not see the results on their web page.
Thank you. Mark
katsu-t katsu-t at selene.dricas.com wrote on Tue Oct 3 20:52:10 PDT 2006
> World computer GO championship 2006 was held on the 30th of S
Section 6 in http://lie.math.brocku.ca/twolf/papers/mono.pdf
is about chains with a single eye who's status is ko (the original
position does not have a ko-forbidden field) and where
passing is one of the best moves of both sides.
There also is a position at the end of the paper where the first tw
There was a posting on this list with an example of a (contrived?) situation where sacrificing a pass-alive group is appropriate, in order to win a ko that is more valuable. Is even #1 "100% admissible"?
WestonOn 10/22/06, Don Dailey <[EMAIL PROTECTED]> wrote:
I'm in a similar situation, I'm tryi
During the main search, pass is always one of the moves searched, and if is
the best move found, and pass is allowed, it will play a pass. I never
avoid searching "pass" in the main search since it gives a good lower bound
on the score. If the search returns "pass" too early, I'll play the secon
Does anyone have an example where "pass" is the best move, and not part of the two passes to end the game? I'm trying to determine if passes should ever be considered in a search for the best move, and if so, how to exclude them until it is really necessary.
Thanks,
Phil
_
I'm in a similar situation, I'm trying to identify classes of moves
that I can eliminate in an admissible way - which means the move I am
throwing out is either not the best move, or there are other equally
good moves.
I know that pass moves can be the best move in seki situations - and
it's non-
On 10/22/06, Don Dailey <[EMAIL PROTECTED]> wrote:
How would it affect the game if KO's were handled like in chess? In
other words, you may repeat the position in situational superko style,
but you have achieved a draw if you do.
When you say 'like in chess' I suppose you mean the threefold
How would it affect the game if KO's were handled like in chess? In
other words, you may repeat the position in situational superko style,
but you have achieved a draw if you do.
It seems like it would be an interesting go variant. Presumably one
side would always feel compelled to avoid KO (
Our area has power cuts once in a while. :(
Thomas
On Sun, 22 Oct 2006, Don Dailey wrote:
> There is no bug, the server was apparently rebooted last night.
>
> It's up and running now.
>
> - Don
>
>
> On Sun, 2006-10-22 at 12:14 +0200, [EMAIL PROTECTED] wrote:
> > Hello,
> >
> > I have
There is no bug, the server was apparently rebooted last night.
It's up and running now.
- Don
On Sun, 2006-10-22 at 12:14 +0200, [EMAIL PROTECTED] wrote:
> Hello,
>
> I have failed connecting a bot to cgos. The error message is:
>
> server startup return code: 1 msg: couldn't open soc
Hello,
I have failed connecting a bot to cgos. The error message is:
server startup return code: 1 msg: couldn't open socket: connection refused
Cannot connect to server. Will retry shortly
I also tried with gnugo as the bot, so it does not come from MoGo. I tried
from two different machines
Thank you Don for pointing me to the exact super ko moves
and - of cause - for CGOS!
> You said Game 334565 has several KO's in it. But there were no KO
> violations allowed. If so, where were they?
Sorry, wrong understanding by me. It had several simple ko's
at the same time. I thought the los
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