How would it affect the game if KO's were handled like in chess?   In
other words,  you may repeat the position in situational superko style,
but you have achieved a draw if you do.

It seems like it would be an interesting go variant.   Presumably one
side would always feel compelled to avoid KO (unless they both wanted a
draw) and it would require skill on the part of the player who was
"ahead" to be careful of this.

This is NOT go and I'm not proposing a change.   I was just wondering if
games played this way would be as interesting or require as much
skill.   

- Don
   

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