On 28 Dec 2015, at 01:15, Graham Cox wrote:
>> On 28 Dec 2015, at 9:45 AM, SevenBits wrote:
>>
>> For a new application I’m building I need to have a view showing a
>> grid-based layout of files, similar to the default view of the Finder. I’m
>> not sure how to implement this. NSCollectionView
On 21 Dec 2015, at 23:16, Jonathan Mitchell wrote:
> NSURL *appSupportDir = [[NSURL alloc] initFileURLWithPath:[[NSFileManager
> defaultManager] applicationSupportDirectory] isDirectory:YES];
Have you tried running this code in the debugger? Have you checked whether
there are any console logs
I’m testing the iOS game-development waters by working through Ray Wenderlich’s
iOS and tvOS 2D game-development tutorial book. I’ve never used SpriteKit
before.
I have the latest released (non-beta) versions of El Capitain and Xcode. I’m
experiencing regular kernel panics when working with Spr
Uli, since you put this together, would you have any insight into finding a
method to disable the cascade roll down and roll up animation that happens in
today's Finder and within Xcode as well?
I find it very annoying (and visually distracting) that I have to wait for an
animation to finish af
> On Dec 28, 2015, at 3:38 AM, Uli Kusterer
> wrote:
>
> On 28 Dec 2015, at 01:15, Graham Cox wrote:
>>> On 28 Dec 2015, at 9:45 AM, SevenBits wrote:
>>>
>>> For a new application I’m building I need to have a view showing a
>>> grid-based layout of files, similar to the default view of the
> On Dec 28, 2015, at 12:50 AM, Uli Kusterer
> wrote:
>
> And, in fact, when I check the NSFileManager.h header in the 10.11 SDK that
> seems to be true: NSFileManager doesn't declare an
> applicationSupportDirectory method, it seems.
Looking at the compiler warnings would have helped too. :
> On Dec 28, 2015, at 6:23 AM, Charles Jenkins wrote:
>
> While less than ideal, I expect kernel panics when developing for SpriteKit
> on the Mac are just the way things are these days, right? Nothing to really
> worry about?
Can’t quite tell if that’s sarcasm… Obviously kernel panics are se
I have a bit of an inconvenience now. I have two okay buttons for my alert. I
only need one after the alert. Where do I begin looking for the error?
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How can we help you if we can't see the code you used to fire an alert?
Please supply the code that is causing this.
Thanks.
On Dec 28, 2015, at 1:04 PM, Scott Berry wrote:
> I have a bit of an inconvenience now. I have two okay buttons for my alert.
> I only need one after the alert. Where
No sarcasm. Since the advent of Swift, it seems each version of Xcode has its
weak and unstable points, and I just supposed SpriteKit was one of them for
this version.
I’m using a 2010 MacBook Air at the moment; hoping to buy a beefy iMac soon,
but first I gotta see what the taxman says this ye
> On Dec 28, 2015, at 11:02 AM, Charles Jenkins wrote:
>
> No sarcasm. Since the advent of Swift, it seems each version of Xcode has its
> weak and unstable points, and I just supposed SpriteKit was one of them for
> this version.
Kernel panics have nothing to do with Xcode. They’re caused by
On Dec 28, 2015, at 11:02 , Charles Jenkins wrote:
>
> No sarcasm. Since the advent of Swift, it seems each version of Xcode has its
> weak and unstable points, and I just supposed SpriteKit was one of them for
> this version.
No, each version of Xcode has invented its own instabilities. It di
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