On Dec 28, 2015, at 11:02 , Charles Jenkins <cejw...@gmail.com> wrote:
> 
> No sarcasm. Since the advent of Swift, it seems each version of Xcode has its 
> weak and unstable points, and I just supposed SpriteKit was one of them for 
> this version.

No, each version of Xcode has invented its own instabilities. It didn’t need 
help from Swift. (That *was* sarcasm.)

I’ve never had a kernel panic from Sprite Kit in over a year of daily use for 
development. Nor have I seen this complained of in the developer forums. I’d 
agree with Jens that it could be something specific to your drivers.

On iOS 9.2, Sprite Kit seems to have migrated from OpenGL to Metal. I’m not 
sure about the Mac side, but it’s possible that recent changes to support Metal 
have broken something, or that it’s a problem in Metal rather than Sprite Kit.

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