Dear list,
Does anyone know what one should do with the transaction logs for a core-data
shoebox app working with iCloud? If the user makes many changes, then these log
files build up in the Mobile Documents folder. Over time, this could be a lot
of data. As a developer, are we supposed to obse
> Well, in this case I certainly think it would be better to bind the object
> controller to File's Owner.camera. Really, I wasn't so much getting at
> anything in particular, I just find it odd for an object controller to have a
> window controller as its content. I also find it odd to bind t
I want to run a movie in a window, and get notified when it has finished.
I'm using QTMovieView, and it plays fine. But I can't see how I can get called
when it finishes. I expected to see some sort of delegate protocol, or failing
that a property I could observe, but neither of these things app
Yes I did have that set... but when I unchecked it and rebuilt and ran it
again, then the window has a black rectangle around it with no transparency. I
tried moving most of those code lines to awakeFromNib, but none were successful.
>Sounds like your window is initially visible before it's had
On Nov 8, 2011, at 7:27 AM, Graham Cox wrote:
> I want to run a movie in a window, and get notified when it has finished.
>
> I'm using QTMovieView, and it plays fine. But I can't see how I can get
> called when it finishes. I expected to see some sort of delegate protocol, or
> failing that a
Thanks :)
I really should not code at the end of an 16 hour day, it seems to make me
blind….
--Graham
On 09/11/2011, at 1:04 AM, Michael Babin wrote:
> QTMovieDidEndNotification (sent by QTMovie).
___
Cocoa-dev mailing list (Cocoa-dev@lists.apple.
Hi,
is there a way to find out if the current device generally supports Siri? I'm
not interested if it's currently turned on or off. I just want to know if it is
generally possible to use Siri on the current device.
I could specifically check for iPhone 4S, but I think that's a bad idea,
becau
Hi,
I have a iPhone application in the app store. This version is supporting
from iOS 4.2 release. I am planning to add a support for iPad as an universal
application. Is it possible to set the iPad minimum deployment target as iOS 5
and iPhone deployment target as ios 4.2. If this support
Hi, All,
I have a need to read some data from a local socket, which serves for
IPC. And data may come very quickly, so (AFAIU) inner socket buffer
might overflow, so a portion of data might be lost. I don't see a way
how to define an inner system buffer size, so the only I can is to do
my
I just had a lovely time trying to figure out why my UITableView was
snapping back to 0,0 when the keyboard was going away.
In the end I had recently modified my code to use contentInset (and
scrollIndicatorInsets) when the keyboard was visible.
Using lldb with a breakpoint on setContentOffse
>> Before I started writing iOS code I did embedded systems development
>> and Mac OS X device drivers. In both of those environments, Failure
>> Is Not An Option. While you can certainly run out of memory or
>> encounter other errors, one just has to back out gracefully.
>
> This turns out not
On 8 nov 2011, at 09:14, Wade Tregaskis wrote:
>>> Before I started writing iOS code I did embedded systems development
>>> and Mac OS X device drivers. In both of those environments, Failure
>>> Is Not An Option. While you can certainly run out of memory or
>>> encounter other errors, one just
Hello,
Question for the cocoa experts here. I've googled around to no avail and
lists.apple.com has been down for days(!).As ya'll know, when an app loads
multiple bundles, the loader loads all the objC class name identifiers into a
flat namespace, so ya can get that warning "Class ___ is
On Nov 8, 2011, at 9:57 AM, Andy O'Meara
wrote:
>
> So the question of course is there any way to mark an entire objC class as
> being private (non-exported) to a bundle? I'm half shocked and half amazed
> that there seems to be no such way, in contrast to the compiler setting that
> C/C++
On Nov 8, 2011, at 9:57 AM, Andy O'Meara wrote:
> Yes, I know that one workaround is to mangle all objC class names based on
> something unique in the project (we are forced to do this with our
> screensaver products). I'd be more accepting of this if Xcode facilitated
> this (with perhaps a ma
Hi all,
I'd like to be able to drag my finger around on a UIImageView, and without
lifting the finger have a long press trigger a method of mine. I'd prefer
to use UIGestureRecognizer if possible.
Right now the longPress triggers only on a distinct press, not a drag
around and then hold.
Thank
On Mon, 7 Nov 2011 16:03:46 -0800, Jens Alfke said:
>> I'm reviewing some sample code and am looking at a class with a method
>declared in @implementation which isn't mentioned in any @interface.
>>
>> Is this a private method, something else entirely, or merely sloppy
>coding?
>
>That’s consid
On Nov 8, 2011, at 9:54 AM, Alexander Bokovikov wrote:
> I have a need to read some data from a local socket, which serves for IPC.
> And data may come very quickly, so (AFAIU) inner socket buffer might
> overflow, so a portion of data might be lost.
What makes you think that? If the buffers f
This is probably an elementary question. I need to change the bitmaps used
for buttons. Is there a way to do that with buttons created using
Interface Builder or do I need to create a new class that gives me control
of the bitmaps? If I need to create a new class, is there some example
source co
>From
>http://developer.apple.com/library/ios/#documentation/uikit/reference/UITapGestureRecognizer_Class/Reference/Reference.html
> :
> Although taps are discrete gestures, they are discrete for each state of the
> gesture recognizer; thus the associated action message is sent when the
> gestu
> From: Ben Kennedy
> Subject: UITapGestureRecognizer and state/action w/rt numberOfTapsRequired
> To: "Cocoa-Dev List"
> Date: Tuesday, 2011 November 8, 14:56
> From
> http://developer.apple.com/library/ios/#documentation/uikit/reference/UITapGestureRecognizer_Class/Reference/Reference.html
> :
On 08 Nov 2011, at 1:14 pm, Jeffrey Oleander wrote:
>> In order to respond to both a single and double tap, do I
>> thus need to attach two gesture recognizers?
>
> Go another layer more primitive:
Yeah, I may end up just doing that. I wanted to use gesture recognizer(s) so
that my containing
Mac or iOS?
On 8 Nov 2011, at 18:52, Tom Jeffries wrote:
> This is probably an elementary question. I need to change the bitmaps used
> for buttons. Is there a way to do that with buttons created using
> Interface Builder or do I need to create a new class that gives me control
> of the bitmaps
Mac.
sent from my mobile phone
On Nov 8, 2011 1:37 PM, "Mike Abdullah" wrote:
Mac or iOS?
On 8 Nov 2011, at 18:52, Tom Jeffries wrote:
> This is probably an elementary question. I need to...
> ___
>
> Cocoa-dev mailing list (Cocoa-dev@lists.apple.c
On 11/8/11 1:14 PM, Jeffrey Oleander wrote:
>> In order to respond to both a single and double tap, do I
>> thus need to attach two gesture recognizers?
>
> Go another layer more primitive:
Please don't drop down to UITouch unless you have to (which mainly means
if you are supporting pre-UIGestur
On 08 Nov 2011, at 2:17 pm, Conrad Shultz wrote:
> I'm not sure why you aren't receiving intermediate messages, but trying
> to key off intermediates is not a great pattern anyway. Just attach two
> gesture recognizers, then you have the benefit of separating your action
> methods (which will be
On 11/8/11 10:23 AM, Eric E. Dolecki wrote:
> Hi all,
>
> I'd like to be able to drag my finger around on a UIImageView, and without
> lifting the finger have a long press trigger a method of mine. I'd prefer
> to use UIGestureRecognizer if possible.
>
>
> Right now the longPress triggers only o
>
>>
>> So the question of course is there any way to mark an entire objC class as
>> being private (non-exported) to a bundle? I'm half shocked and half amazed
>> that there seems to be no such way, in contrast to the compiler setting that
>> C/C++ symbols can be set to be private by defaul
On 9 Nov 2011, at 05:21, Greg Parker wrote:
> On Nov 8, 2011, at 9:57 AM, Andy O'Meara wrote:
>> Yes, I know that one workaround is to mangle all objC class names based on
>> something unique in the project (we are forced to do this with our
>> screensaver products). I'd be more accepting of th
Le 9 nov. 2011 à 01:37, Ian Joyner a écrit :
> On 9 Nov 2011, at 05:21, Greg Parker wrote:
>
>> On Nov 8, 2011, at 9:57 AM, Andy O'Meara wrote:
>>> Yes, I know that one workaround is to mangle all objC class names based on
>>> something unique in the project (we are forced to do this with our
On Nov 7, 2011, at 2:04 PM, Chris Paveglio wrote:
> I have a custom about box, and it's sort of like Adobe apps, where it's not a
> traditional window but a graphic/image I made that is a shape like a hexagon
> with a drop shadow.
> It works fine and I can call it and I disable the window backgr
Have you asked Siri?
On Nov 9, 2011, at 12:08 AM, Manfred Schwind wrote:
> Hi,
>
> is there a way to find out if the current device generally supports Siri? I'm
> not interested if it's currently turned on or off. I just want to know if it
> is generally possible to use Siri on the current dev
This should be on the Obj-C list.
This whole discussion is about the language implementation.
The Obj-C list needs more love anyway.
On Nov 9, 2011, at 10:30 AM, Jean-Daniel Dupas wrote:
>
> Le 9 nov. 2011 à 01:37, Ian Joyner a écrit :
>
>> On 9 Nov 2011, at 05:21, Greg Parker wrote:
>>
>>> On
On 09.11.2011, at 0:50, Scott Ribe wrote:
On Nov 8, 2011, at 9:54 AM, Alexander Bokovikov wrote:
I have a need to read some data from a local socket, which serves
for IPC. And data may come very quickly, so (AFAIU) inner socket
buffer might overflow, so a portion of data might be lost.
W
On Nov 8, 2011, at 10:02 PM, Alexander Bokovikov wrote:
> Sometimes data are lost when they come with high speed.
I assume by "local socket" you mean either a UNIX domain socket or just a
regular TCP socket on the local machine? If so, just using regular read & write
calls there's no way for da
I just filed a bug report that includes a minimal test case, in which
all the calls to calloc() are made from within main(). There are no
calls of any sort to Objective-C methods or any use of Cocoa Touch
classes.
rdar://10417644
I don't REALLY need to exhaust my App's memory space. What I r
> Simple as that, eh? Being able to gracefully handle all out of memory
> situations to me seems as "simple" as being required to treat every single
> method / function call as potentially raising an exception, and requiring the
> developer to add handlers + cleanup code. No existing code (OS or
I think there is another solution that doesn’t involve making the language more
complicated:
I would complain to the suppliers of the bundles with conflicting class names.
They know they are delivering into an environment with a flat namespace. It is
up to them to defend against this sort of p
On 11/8/11 9:43 PM, Don Quixote de la Mancha wrote:
> It would be enough if there were some way I could check ahead of time
> how much I can safely allocate, without actually trying to allocate
> it. Is there an API for that?
I don't see how there COULD be an API for that for the simple reason
th
On Tue, Nov 8, 2011 at 9:48 PM, Wade Tregaskis wrote:
>> Simple as that, eh? Being able to gracefully handle all out of memory
>> situations to me seems as "simple" as being required to treat every single
>> method / function call as potentially raising an exception, and requiring
>> the develo
On Tue, Nov 8, 2011 at 9:43 PM, Scott Ribe wrote:
> I assume by "local socket" you mean either a UNIX domain socket or just a
> regular TCP socket on the local machine? If so, just using regular read &
> write calls there's no way for data to be lost & not delivered just because
> it's consumed
Getting back to the original problem, you don't state how big a grid you want.
But it seems to me that a bitmap like this can be stored very efficiently
because it has a lot of zeroed out space. Run-length encoding for example
should compress it very substantially. You might need to roll your ow
On Tue, Nov 8, 2011 at 10:39 PM, Conrad Shultz
wrote:
> And there's a bigger problem. That memory warning notification that you
> referenced in your first message is there to tell you that you need to
> free up resources ASAP at run-time. Quoting from the iOS App
> Programming Guide:
>
> "Using
On Tue, Nov 8, 2011 at 10:44 PM, Don Quixote de la Mancha
wrote:
> On Tue, Nov 8, 2011 at 9:48 PM, Wade Tregaskis wrote:
>>> Simple as that, eh? Being able to gracefully handle all out of memory
>>> situations to me seems as "simple" as being required to treat every single
>>> method / function
On Tue, Nov 8, 2011 at 10:47 PM, Graham Cox wrote:
> Getting back to the original problem, you don't state how big a grid you
> want. But it seems to me that a bitmap like this can be stored very
> efficiently because it has a lot of zeroed out space. Run-length encoding for
> example should co
On Tue, Nov 8, 2011 at 10:49 PM, Kyle Sluder wrote:
> On Tue, Nov 8, 2011 at 10:44 PM, Don Quixote de la Mancha
> wrote:
>> Kids These Days.
>>
>> While the Space Shuttle exploded twice, I hasten to point out that
>> neither of those failures was due to software bugs.
>
> The Shuttle's software w
On Nov 9, 2011, at 12:45 AM, Kyle Sluder wrote:
> On Tue, Nov 8, 2011 at 9:43 PM, Scott Ribe
> wrote:
>> I assume by "local socket" you mean either a UNIX domain socket or just a
>> regular TCP socket on the local machine? If so, just using regular read &
>> write calls there's no way for data
Much Googling has determined that all I should need to do to compile
an arm assembly code file in Xcode is to give it the ".s" extension,
as well as use compiler directives to check whether I am building for
arm for for i386.
This isn't working for me in Xcode 4.2 for Snow Leopard. I think
Xcode
On Nov 8, 2011, at 10:56 PM, Don Quixote de la Mancha wrote:
> On Tue, Nov 8, 2011 at 10:49 PM, Kyle Sluder wrote:
>> On Tue, Nov 8, 2011 at 10:44 PM, Don Quixote de la Mancha
>> wrote:
>>> Kids These Days.
>>>
>>> While the Space Shuttle exploded twice, I hasten to point out that
>>> neither of
On Tue, Nov 8, 2011 at 11:38 PM, Don Quixote de la Mancha
wrote:
> I can't figure out how to view the detailed build log. Where is that
> hidden? Google yields no insight.
Just so Google will yield insight to others in the future. To view
the detailed build log in Xcode 4.2:
View -> Navigator
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