On Tue, Nov 8, 2011 at 10:39 PM, Conrad Shultz <con...@synthetiqsolutions.com> wrote: > And there's a bigger problem. That memory warning notification that you > referenced in your first message is there to tell you that you need to > free up resources ASAP at run-time. Quoting from the iOS App > Programming Guide: > > "Using large amounts of memory can seriously degrade system performance > and potentially cause the system to terminate your app." ... > You are expected to allocate as LITTLE memory as possible, make caches > discardable, and play nicely with memory warnings.
That's just it. I DON'T receive any memory warnings. As far as I can tell, neither does the system send my App a UNIX signal. I would have no problem if I received either a Cocoa Touch memory warning or a UNIX signal. In either of those events I would have no problem freeing up as much memory as the system required. As it is now, I have no way at all to warn my user that the game grid they configured might be too big. Either they get a new grid of the desired size, or the iOS terminates my App, thereby destroying all the user's state. -- Don Quixote de la Mancha Dulcinea Technologies Corporation Software of Elegance and Beauty http://www.dulcineatech.com quix...@dulcineatech.com _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com