On Tue, Nov 8, 2011 at 10:39 PM, Conrad Shultz
<con...@synthetiqsolutions.com> wrote:
> And there's a bigger problem.  That memory warning notification that you
> referenced in your first message is there to tell you that you need to
> free up resources ASAP at run-time.  Quoting from the iOS App
> Programming Guide:
>
> "Using large amounts of memory can seriously degrade system performance
> and potentially cause the system to terminate your app."
...
> You are expected to allocate as LITTLE memory as possible, make caches
> discardable, and play nicely with memory warnings.

That's just it.  I DON'T receive any memory warnings.  As far as I can
tell, neither does the system send my App a UNIX signal.

I would have no problem if I received either a Cocoa Touch memory
warning or a UNIX signal.  In either of those events I would have no
problem freeing up as much memory as the system required.

As it is now, I have no way at all to warn my user that the game grid
they configured might be too big.  Either they get a new grid of the
desired size, or the iOS terminates my App, thereby destroying all the
user's state.


-- 
Don Quixote de la Mancha
Dulcinea Technologies Corporation
Software of Elegance and Beauty
http://www.dulcineatech.com
quix...@dulcineatech.com
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