In the example for NSCollectionView, they show binding text labels to the
collection view item's represented object's properties. This is fine and makes
sense.
But my item view contains a custom view that needs access to the represented
object in the NSCollectionViewItem. Since my custom view c
On 03.01.2010, at 00:45, Rob Keniger wrote:
It will probably be easier to create an NSAffineTransform and
translate the whole context by 0.5px, so all drawing is offset
without you needing to fiddle with individual values.
Just a hint:
NSBezierPath has a method which allows to use NSAffi
Hallo Henri
Your assumption about how formatters should work are correct. To provide a
useful answer
I have setup a mini project here, because I have stumbled over a detail I did
not now:
http://public.me.com/pmau
I took your approach and implemted a minimal datasource and a "Foo" object.
This
On Jan 3, 2010, at 9:11 AM, Rick Mann wrote:
> In the example for NSCollectionView, they show binding text labels to the
> collection view item's represented object's properties. This is fine and
> makes sense.
>
> But my item view contains a custom view that needs access to the represented
>
Hi again,
1 jan 2010 kl. 13.13 skrev Mike Abdullah:
> QTCaptureView is almost certainly internally using something along the lines
> of OpenGL internally to draw onscreen with acceptable performance. This means
> you can't draw on top of it with standard Cocoa drawing techniques. The
> options
On Jan 2, 2010, at 9:30 AM, Alexander Spohr wrote:
> I put a , not a ; between the statements. So at least my last example would
> work - had I just left the last ; out of it:
>
> #define GDRelease(x) [(x) release], (x) = nil
> expands to:
> if(x)
> [(x) release], (x) = nil;
> else
> foo(x);
Hi again,
After reading about layer-backed views in
http://www.macresearch.org/tutorial-intro-core-animation, I enabled it in IB
and this was the solution.
The cross-hair by two NSBox-es added in IB stayed on while the USB camera
review was running.
Thanks for all the support.
1 jan 2010 kl. 1
AHA Interesting.. I was thinking something like that.. but in lower level
using Quartz directly adn the CGContextRef and the transformations.
I will give it a try ...
Thanks :D
Gustavo
On Jan 3, 2010, at 12:29 PM, Heinrich Giesen wrote:
>
> On 03.01.2010, at 00:45, Rob Keniger wrote:
>
>
This probably isn't relevant, but NSBoxes aren't the best way to create
crosshairs. It would be cleaner to just make a (very) simple NSView subclass
that draws the 2 lines.
Independent Cocoa Developer, Macatomy Software
http://macatomy.com
On 2010-01-03, at 9:30 AM, Bengt Nilsson wrote:
> Hi
Hello Patric.
I was able to get the NSFormatter subclass to work properly by ignoring all
non-Foo objects sent to it. The Cocoa docs are indeed lacking in this respect
as there is no mentioning that the cell's title will first be sent. To me this
feels a bit odd anyway since I can think of no r
Hi all,
When I write something like:
while (true) {
NSString *s = [[NSString alloc] initWithString:@"applejuice"];
}
Will s be garbage collected? If not, how can I make sure it does get
deallocated by garbage collection.
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On Jan 3, 2010, at 9:59 AM, Michael Abendroth wrote:
> When I write something like:
>
> while (true) {
> NSString *s = [[NSString alloc] initWithString:@"applejuice"];
> }
>
> Will s be garbage collected? If not, how can I make sure it does get
> deallocated by garbage collection.
I'm not en
I have a window that looks like this right now:
http://img22.imageshack.us/img22/2953/screenshot20100103at123.png
I've removed the titlebar buttons and everything, however there is still that
space at the top where the titlebar usually is. Is there a way to remove that
space (in other words, a
On Thu, 31 Dec 2009 23:49:54 -0800 (PST), Ian was here
said:
>It works fine when I initially attach a view to the view controller, but when
releasing it and attaching a new view, it screws up.
There may be some larger misconception at work here. You should not be
"releasing" a view controller's v
On Jan 3, 2010, at 06:32:33, Markus Spoettl wrote:
>
> On Jan 3, 2010, at 9:11 AM, Rick Mann wrote:
>
>> In the example for NSCollectionView, they show binding text labels to the
>> collection view item's represented object's properties. This is fine and
>> makes sense.
>>
>> But my item vie
You could try calling NSWindow's setBorderThickness:forEdge: on
NSMaxYEdge.
Don't know if it will work, but that would be where I would start.
HTH,
Alex
On Jan 3, 2010, at 11:41 AM, PCWiz wrote:
I have a window that looks like this right now:
http://img22.imageshack.us/img22/2953/screensho
I already tried that, but also in the docs it mentions that
setContentBorderThickness for NSMaxYEdge only works on textured windows (which
mine isn't)
Independent Cocoa Developer, Macatomy Software
http://macatomy.com
On 2010-01-03, at 1:50 PM, Alexander Heinz wrote:
> You could try calling
2010/1/4 Greg Parker :
> On Jan 2, 2010, at 9:30 AM, Alexander Spohr wrote:
>> I put a , not a ; between the statements. So at least my last example would
>> work - had I just left the last ; out of it:
>>
>> #define GDRelease(x) [(x) release], (x) = nil
>> expands to:
>> if(x)
>> [(x) release],
> Easily fixed:
>
> #define GDRelease(x) [(x) release], (x) = nil, (void)0
Not really a good fix; compiler error is preferable to tweaking your macro
to allow compilation of nonsense ;-)
--
Scott Ribe
scott_r...@killerbytes.com
http://www.killerbytes.com/
(303) 722-0567 voice
On Jan 2, 2010, at 11:44 AM, Charles Jenkins wrote:
> NSArray* pnl = [NSArray arrayWithObjects:pa,pb,pc,pd,nil];
> [parentDocument setPlayerNameList:pnl];
> [pnl release];
KABOOM.
You are over-releasing pnl. The release call is unnecessary because the array
was not alloc/init'd, made by copy
On Jan 3, 2010, at 2:30 PM, Seth Willits wrote:
>> NSArray* pnl = [NSArray arrayWithObjects:pa,pb,pc,pd,nil];
>> [parentDocument setPlayerNameList:pnl];
>> [pnl release];
>
> KABOOM.
>
> You are over-releasing pnl. The release call is unnecessary because the array
> was not alloc/init'd, made b
On 04/01/2010, at 4:59 AM, Michael Abendroth wrote:
> When I write something like:
>
> while (true) {
> NSString *s = [[NSString alloc] initWithString:@"applejuice"];
> }
>
> Will s be garbage collected? If not, how can I make sure it does get
> deallocated by garbage collection.
As written
Is -exposeBinding: only necessary when implementing an IB plug-in? Or is it
required to make bind: work at all (on a custom object)? I find two slightly
conflicting statements in the docs about this.
TIA,
Rick
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I'm trying to transition some well-debugged Carbon code that implements
services to a Cocoa-based version of my application. Because the code
works fine under 32-bit Carbon, I'd rather not rework that code in Cocoa
unless necessary.
What I'm finding is that the Carbon-based code is no-op under
I have been asked to design a revolving scoreboard for a large Sporting Clays
event. The plan is to have a MacBook connected to a large flat screen TV in the
main tent. I will pull the scores from a CSV file (which is updated regularly)
and sort them into arrays for display. Creating the on scre
On Jan 3, 2010, at 14:56, Rick Mann wrote:
> Is -exposeBinding: only necessary when implementing an IB plug-in? Or is it
> required to make bind: work at all (on a custom object)? I find two slightly
> conflicting statements in the docs about this.
I can't speak definitively, but I believe the
Core Animation is the perfect tech for this. Probably by using layer-backed
table views to display the scores.
On 3 Jan 2010, at 23:07, gumbo...@mac.com wrote:
> I have been asked to design a revolving scoreboard for a large Sporting Clays
> event. The plan is to have a MacBook connected to a l
This isn't something thats extremely difficult to do. You will need to create
NSView subclasses for the scores at the top. You can use
NSAttributedString/NSMutableAttributedString to create styled text, and use
their drawInRect method to draw the text into the view. It would be a good idea
to r
On 3 Jan 2010, at 15:24, Mike Abdullah wrote:
> Core Animation is the perfect tech for this. Probably by using layer-backed
> table views to display the scores.
Quartz Composer is also worth looking into if you're after a full-screen
display with a minimum of coding. The default RSS and Word Of
I don’t think using NSScrollView is at all necessary in this case. That’s much
more of a situation for user interaction.
This sounds more like the case for creating a view subclass that contains a
view that displays the current score. When the score increases, insert another
view visually above
Good point, the view subclass would be easy and clean.
Independent Cocoa Developer, Macatomy Software
http://macatomy.com
On 2010-01-03, at 6:10 PM, Scott Anguish wrote:
> I don’t think using NSScrollView is at all necessary in this case. That’s
> much more of a situation for user interaction.
On Jan 3, 2010, at 2:45 PM, Graham Cox wrote:
> On 04/01/2010, at 4:59 AM, Michael Abendroth wrote:
>
>> When I write something like:
>>
>> while (true) {
>> NSString *s = [[NSString alloc] initWithString:@"applejuice"];
>> }
>>
>> Will s be garbage collected? If not, how can I make sure it d
On 3-Jan-10, at 8:31 PM, Bill Bumgarner wrote:
On Jan 3, 2010, at 2:45 PM, Graham Cox wrote:
On 04/01/2010, at 4:59 AM, Michael Abendroth wrote:
When I write something like:
while (true) {
NSString *s = [[NSString alloc] initWithString:@"applejuice"];
}
Will s be garbage collected? If not,
I am having a weird problem when chaining initializers in a class
which extends NSPredicateEditorRowTemplate.
If I call the
-(id)initWithArray:(NSArray *)arr forKeyPath:(NSString *)keyPath
andTitle:(NSString *)title
initializer directly when initializing, then everything works.
However, if I cal
A simple glance over looks like you're missing the assignation to self.
Shouldn't it be if (!(self = [self initWithArray:arr forKeyPath:keyPath
andTitle:capPath])) { ... ?
Dave
On Jan 3, 2010, at 7:36 PM, Mike Chambers wrote:
> So, does anyone see anything obviously wrong with how I am chainin
On Jan 3, 2010, at 6:36 PM, Mike Chambers wrote:
> -(id)initWithArray:(NSArray *)arr forKeyPath:(NSString *)keyPath
> {
> NSString *capPath = [keyPath capitalizedString];
> if(![self initWithArray:arr forKeyPath:keyPath andTitle: capPath]);
> {
> return nil;
>
Hello,
is there any way set the scroller size to something less than regular
in a scroll view? Since I am on Interface Builder 3.1.2, that seems to
not work any more.
Is there anything I'm missing?
Thanks,
Rainer
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On Jan 3, 2010, at 7:46 PM, Rainer Standke wrote:
> is there any way set the scroller size to something less than regular in a
> scroll view? Since I am on Interface Builder 3.1.2, that seems to not work
> any more.
>
> Is there anything I'm missing?
Select the scroller like you would any othe
What are all the ways we can programmatically make anti aliasing
techniques for texts displayed in NSTextField.
regards
PK
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Please do not post admin requests or moderator comments to the list.
The docs say: " By default, the cell’s action is invoked during typing after a
short delay."
And it also "sends the action message when the user presses the Return key".
Both are things I like as they are.
But: I would also like to know, whether the action was send because the user
did press
Hello, all ...
I'm trying to determine why my tableviews scroll so jerkily on non-3GS devices.
The datasource only has perhaps 170 records, so I think it may have something
to do with how i'm instantiating the cells in -tableView:cellForRowAtIndexPath.
In other apps i've done, I create the vie
On 3 jan 2010, at 11.41, PCWiz wrote:
> I've removed the titlebar buttons and everything, however there is still that
> space at the top where the titlebar usually is. Is there a way to remove that
> space (in other words, a way to set the height of the title bar?).
The only way I know would
I'm going the Zarra book, "Core Data" and I;ve reached the section where an
NSSearchfield is bound to one of the arrays used in the sample application
(page 43). As instructed in the book, I configured the NSSearchfield's
predicate binding as follows:
Controller Key: filterPredicate
Model Ke
Thanks Guys, that will work really well and its a nice neat solution. Can you
elaborate on the animation proxy a little bit or rather point me in the right
direction.
Cheers
Rob
On 4/01/2010, at 2:29 PM, PCWiz wrote:
> Good point, the view subclass would be easy and clean.
>
> Independent Coc
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