On 2008 Dec, 31, at 23:19, Kyle Sluder wrote:
You mean you have written an application and haven't been testing it
throughout?
Probable answer: Yes, life happens. People have also been known to
write applications without a detailed Test Plan in a detailed Software
Specification. :))
O
If you truly want do cocoa you should learn objective-c. That is the
flagship language. Shouldn't be too difficult for a professional
programmer to pick up.
Luke
Sent from my iPhone.
On Dec 31, 2008, at 12:22 AM, Achim Domma wrote:
Hi,
I develop software for a living and want to get sta
On Dec 31, 2008, at 12:22 AM, Achim Domma wrote:
I develop software for a living and want to get started with cocoa
development just for fun. I'm good at python, C, C++ and C# and have
some Ruby knowledge. Now I'm asking myself, which language I should
use to get started with cocoa developme
On 31 Dec 08, at 00:22, Achim Domma wrote:
I develop software for a living and want to get started with cocoa
development just for fun. I'm good at python, C, C++ and C# and have
some Ruby knowledge. Now I'm asking myself, which language I should
use to get started with cocoa development:
On 31 Dec 08, at 19:19, Adam Foltzer wrote:
My trouble is in deciding which graphics framework to pursue for the
visualization. Since all I need are representations of points, the
path of
least resistance for 2-D visualization seems to be using a simple
loop with
calls to [NSBezierPath fillre
On Dec 30, 2008, at 07:00, Keith Lander wrote:
Then I then add the student using the predefined accessor:
[course addStudentsObject:student];
This fails in the call [NSBinder
_invokeSelector:withAguments:onKeyPath:ofObject:mode:raisesForNotApplicableKeys
:]
The first step is to fi
On Dec 30, 2008, at 20:35, Matt Rajca wrote:
I am trying to figure out how to implement a 'Piano Roll' view in
Cocoa. Attached is a screenshot of what I'm trying to accomplish.
Disregard the keyboard on the left of the window and let's just
focus on the area with the colorful rectangles, sy
On 01/01/2009, at 1:19 PM, Adam Foltzer wrote:
I also see Quartz mentioned as a friendlier wrapper for OpenGL, but
again I
get the impression that it's more geared toward 2-D rendering than
anything
else. Is a straight dive into full OpenGL the way to go here? I
realize that
these framewor
Go with Objective-C: it’s the native language for Cocoa, so there’s no
impedance mismatch. Plus, you can leverage your C/C++ knowledge where
you want/need to more easily than you could in Ruby or Python. (C# is
an unknown quantity for me, so I can’t really comment on that.)
Plus, if you’re
OpenGL has a steep learning curve, but it’s the only truly 3D
framework out of all of these mentioned. Quartz is 2D-only, and only
wraps OpenGL as a matter of performance and/or convenience;
CoreAnimation is a really clever system for compositing 2D layers in
3D; managing the drawing yourse
Hai I am trying to develop chat application for iPhone, I like to add labels
with text like iChat on Mac, In iPhone can I do it using UILabels or
UITextFields. How can I have a look like that. Is it possible to do with
iPhone SDK, I am new to iPhone SDK and also never done Mac OS programming.
So pl
On 31 Dec 2008, at 3:35 pm, Matt Rajca wrote:
1. When drawing the light and dark grey rows which make up a
background, should I just use a loop with Quartz 2D/Cocoa Drawing
calls?
2. When drawing the vertical lines, should I just use a loop with
Quartz 2D/Cocoa Drawing calls?
I'd say yes
On 31 Dec 2008, at 7:22 pm, Achim Domma wrote:
- ObjC looks interesing, but would be a new language to learn. I
like to learn new languages, but I also prefer to do one step after
another. So learning Cocoa and Obj-C toghether could be frustrating.
Depending on what sort of application yo
On 1 Jan 2009, at 04:57, Scott Anguish wrote:
heh, no. This is a personal project I'm messing with. Nothing work
related.
Have fun. FWIW, a few tips to get you started:
- Despite the superficial appearance of AppleScript/appscript/SB/
etc.'s APIs, Apple event IPC does not operate according
For an experienced C/C++ programmer, Obj-C is not difficult to learn
at all. The main difference from C++ is the method-calling syntax.
The rest of what you need to learn for Obj-C development is the Cocoa
framework itself, but since that's what you want to learn anyway, you
will need to di
At 14:51 -0800 31/12/08, cocoa-dev-requ...@lists.apple.com wrote:
>From: David Blanton
>Date: Wed, 31 Dec 2008 15:22:49 -0700
>Message-ID:
>
>How does one make a connected horiz-vert split view like in Xcode, you know,
>one control point to size in both directions?
RBSplitView does that automa
Thanks for the help.
I would like to display the small blue circle and associated numbers that
refer to the amount of entries in an outlineView group. Documentation?
Thanks. I'm not sure what to search for ...
v.
___
Cocoa-dev mailing list (Cocoa-dev@l
On Wed, Dec 31, 2008 at 3:22 AM, Achim Domma wrote:
> Hi,
>
> I develop software for a living and want to get started with cocoa
> development just for fun. I'm good at python, C, C++ and C# and have some
> Ruby knowledge. Now I'm asking myself, which language I should use to get
> started with co
Achim:
I can’t answer your questions concerning the scripting languages, but
given your background I’d suggest to go ahead with ObjC. It won’t
really be a new language for you since it is but an extension of C.
Granted, the bracket notation for message sending needs a little
getting used
On Dec 30, 2008, at 23:35, Matt Rajca wrote:
Hi!
I am trying to figure out how to implement a 'Piano Roll' view in
Cocoa. Attached is a screenshot of what I'm trying to accomplish.
Disregard the keyboard on the left of the window and let's just
focus on the area with the colorful rectan
Thanks to everybody giving feedback to my question! Obviously I'll
have to get started with ObjC. Most people refer to the Cocoa design
patterns I'll have to get used to. Currently I think about buying http://www.pragprog.com/titles/dscpq/cocoa-programming
to speed up my first steps. What oth
> My app is an interactive particle swarm optimization (
> http://en.wikipedia.org/wiki/Particle_swarm_optimization for the curious)
> that generates N-dimensional coordinates representing individuals in a very
> compelling, organic way. For visualization, of course, I'm mainly concerned
> with two
Can you share the code for this call:
[course addStudentsObject:student];
That method is not part of the API so I am guessing you wrote it. If
we can get a peak into there we can see what the issue is.
Marcus S. Zarra
Zarra Studios LLC
Simply Elegant Software for OS X
www.zarrastudios.com
Happy New Year.
I'm trying to create a small app to control Apple's DVD Player on a
Mac Mini using a MacBook Pro.
I've got a small start with Scripting Bridge and I have control over
the DVD Player app on my laptop. I've read through the Distributed
Objects documentation and Async Socket
On 12/31/08, Achim Domma wrote:
> Hi,
>
> I develop software for a living and want to get started with cocoa
> development just for fun. I'm good at python, C, C++ and C# and have
> some Ruby knowledge. Now I'm asking myself, which language I should
> use to get started with cocoa development:
>
>
Thanks very much for your input, everyone. This seems to be the key theme:
On Thu, Jan 1, 2009 at 3:48 AM, Andrew Farmer wrote:
> It isn't. Quartz is a 2D graphics library and has no 3D capabilities - if
> what you're after is 3D rendering of any variety, go directly to OpenGL; do
> not pass GO;
On Dec 30, 2008, at 10:28 PM, Jacob Rhoden wrote:
Im still learning cocoa, so I have a question about if this is a
good idea or a crazy noob mistake. Given the following code can I
alter it so that postreader auto releases itself?
[...]
I'm thinking PostReader class could have a static fun
On Dec 31, 2008, at 1:22 AM, Achim Domma wrote:
I develop software for a living and want to get started with cocoa
development just for fun. I'm good at python, C, C++ and C# and have
some Ruby knowledge. Now I'm asking myself, which language I should
use to get started with cocoa developm
Is there any way to re-enable the display sleep timer? Or do I need to
implement my own display sleep timer if I use that API?
Thanks for your help.
Shayne Wissler
On Wed, Dec 31, 2008 at 4:34 PM, Sean McBride wrote:
> Shayne Wissler (wiss...@gmail.com) on 2008-12-31 3:11 PM said:
>
>>I have a
On Dec 31, 2008, at 2:22 AM, Achim Domma wrote:
I develop software for a living and want to get started with cocoa
development just for fun. I'm good at python, C, C++ and C# and have
some Ruby knowledge. Now I'm asking myself, which language I should
use to get started with cocoa developme
Hi,
This isn't my area of expertise, but I just have one point to make:
On Dec 31, 2008, at 9:19 PM, Adam Foltzer wrote:
I also see Quartz mentioned as a friendlier wrapper for OpenGL, but
again I
get the impression that it's more geared toward 2-D rendering than
anything
else.
I think y
Shayne Wissler (wiss...@gmail.com) on 2009-01-01 4:43 PM said:
>Is there any way to re-enable the display sleep timer? Or do I need to
>implement my own display sleep timer if I use that API?
There probably isn't a Cocoa way. But you probably can with IOKit. I'd
start by googling "kIOPMAssertio
This looks like a good fit for CGLayers.
http://developer.apple.com/documentation/GraphicsImaging/Conceptual/drawingwithquartz2d/dq_layers/chapter_13_section_1.html#/
/apple_ref/doc/uid/TP30001066-CH219-TPXREF101
The background and color bars could be a plain old bitmap images drawn
into cgl
Personally I would say Objective-C. Its not that difficult of a
language to learn. If you have learned C++ and C, Objective C is easy
enough to learn. I just trained and mentored some window's engineers
on an Objective-C project, they had C#, C++ and C expreience. Once
they got through the
i received the following advice off-list:
IIRC, when you do set operations like that, it performs a remove for
each item. Try making a mutable copy of the content set, performing
the set operation, and then setting the content of the controller
with the new set. That should wind up being fas
cocoa-dev,
I've read the Error Handling Programming Guide For Cocoa and I'd very
much like to confer with other Cocoa developers how they do their
error handling using NSError.
My application, as most applications, I guess, can fail several
functional areas and for many reasons. I'd like my appl
Hi Ken,
The Particle Swarm patch in QC is exactly the sort of visual effect I'm
looking for, but unfortunately it seems like a closed box in terms of being
able to place each particle yourself. You can decide where the swarm is and
how it behaves, but not in a way that would let my algorithm place
I have read the memory management documentation over and over but still
cannot work out the problem with this code, can anyone see it? I have
spent hours on this!
+(NSMutableArray*)getStrings {
NSMutableDictionary* dict = [[NSMutableDictionary alloc] init];
[dict setValue: @"" forKey: [
I was created toolbar items by coding. Now I deleted it and created it by
using IB. Then all are working well.
Thanks a lot.
mahaboob
On 1/1/09 7:30 PM, "Timothy Larkin" wrote:
> I don't understand what you mean by "calling this method from toolbar". How
> does control go to the toolbar?
>
>
> You mean you have written an application and haven't been testing it
> throughout?
Of course I've done it, it would have been foolish to write an app
without any test! :) What I need now is a rapid way to fill it with
tons of data, the data a user could accumulate in a year or two of
use, to see
Software Developer for MAC OS / iPhone Platform
Sourcebits Technologies is a full service consulting firm on Macintosh &
iPhone platform and is among the top Mac & iPhone software development
companies in India. We are currently seeking talented and experienced
software developers to join our team
Hi Matt,
Here's my opinion... :)
On Dec 31, 2008, at 05:35, Matt Rajca wrote:
I am trying to figure out how to implement a 'Piano Roll' view in
Cocoa. Attached is a screenshot of what I'm trying to accomplish.
Disregard the keyboard on the left of the window and let's just
focus on the ar
Hi Achim,
I'll only answer one of your questions, as I don't know much about all
the scripting languages and possibilities for those.
On Dec 31, 2008, at 09:22, Achim Domma wrote:
I develop software for a living and want to get started with cocoa
development just for fun. I'm good at pytho
Hi Adam,
Happy New Year to you too!
Go for OpenGL. If you choose something else, you might run into
problems along the road.
I know OpenGL can handle both 2D and 3D, and you get a fairly good
support from samples on the Web.
-Take a look at the CocoaGLView at http://developer.apple.com/
s
On Dec 31, 2008, at 8:43 PM, Julien Jalon wrote:
On Wed, Dec 31, 2008 at 10:37 PM, Gerd Knops > wrote:
Seemingly arbitrary limitation, when according to the documentation
Java applets and Flash are supported.
Web Plug-ins are not supported (if this is in QL documentation, it
is a bug).
Ok, I will look at RBSplitView. Thanks!
On Jan 1, 2009, at 5:37 AM, Rainer Brockerhoff wrote:
At 14:51 -0800 31/12/08, cocoa-dev-requ...@lists.apple.com wrote:
From: David Blanton
Date: Wed, 31 Dec 2008 15:22:49 -0700
Message-ID:
How does one make a connected horiz-vert split view like in
Hello,
I'm working on a small CoreData Document based application and wanted
to include an NSPredicateEditor in a NSDrawer. But this failed for me
because somehow the NSPredicateEditor is not drawn in the Drawer's
Content View.
From the PredicateEditorSample I found out that in this the del
On Fri, Jan 2, 2009 at 5:05 PM, Gerd Knops wrote:
>
> On Dec 31, 2008, at 8:43 PM, Julien Jalon wrote:
>
>>
>>> On Wed, Dec 31, 2008 at 10:37 PM, Gerd Knops
>>> wrote:
>>>
Seemingly arbitrary limitation, when according to the documentation
>>> Java applets and Flash are supported.
>>>
The specs claim that both QTMovieLayer and QCCompositionLayer start
automatically. They don't. I have to explicitly start Movies and I haven't
figured out yet how to start a QCCompositionLayer. I get the initial image
in a QCCompositionLayer, but no play. How do you start it?
A related
49 matches
Mail list logo