Hi Ken, The Particle Swarm patch in QC is exactly the sort of visual effect I'm looking for, but unfortunately it seems like a closed box in terms of being able to place each particle yourself. You can decide where the swarm is and how it behaves, but not in a way that would let my algorithm place each entity.
The more I look at QC, the more I'm certain it could do exactly what I want on the desktop, but that leaves the phone out. I may still do a QC version though, just for kicks :) Cheers, Adam On Thu, Jan 1, 2009 at 5:13 PM, Ken Thomases <k...@codeweavers.com> wrote: > Hi, > > This isn't my area of expertise, but I just have one point to make: > > On Dec 31, 2008, at 9:19 PM, Adam Foltzer wrote: > > I also see Quartz mentioned as a friendlier wrapper for OpenGL, but again >> I >> get the impression that it's more geared toward 2-D rendering than >> anything >> else. >> > > I think you've confused two similarly named things. Quartz is the name of > the 2D graphics engine of Mac OS X. Quartz Composer is a different tool. > Wikipedia <http://en.wikipedia.org/wiki/Quartz_Composer> describes it as: > > [...] a node-based visual programming language [...] for processing and >> rendering graphical data. >> > > I googled a bit and see several demos on YouTube of Quartz Composer being > used for particle animation type stuff. I can't tell if it's exactly what > you're looking for, but it's probably worth checking out. > > Cheers, > Ken > > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com