*renters with damaged heat shields*
sorry, once again. i've posted this to stackoverflow here:
http://stackoverflow.com/questions/2212275/compensating-for-value-change-while-changing-value
On Fri, Feb 5, 2010 at 4:55 PM, Graham Cox wrote:
>
> On 06/02/2010, at 1:02 AM, Chunk 1978 wrote:
>
>> he
On Fri, Feb 5, 2010 at 1:55 PM, Graham Cox wrote:
> Vibrato is Frequency Modulation. The general formula for that is:
We've been over these details on the coreaudio-api list very recently,
in response to Chunk's post there. Interested parties might consider
reading that thread, rather than rehash
On 06/02/2010, at 1:02 AM, Chunk 1978 wrote:
> help would be greatly appreciated.
Vibrato is Frequency Modulation. The general formula for that is:
y(t) = A * sin( 2 * π * fc * t + I * sin( 2 * π * fm * t))
Where fc is the 'carrier' or signal being modulated and fm is the modulation. A
is
On Feb 5, 2010, at 6:02 AM, Chunk 1978 wrote:
> however, if you look at those numbers they are not much of a sine
> wave. the reason, as far as i can see, is that self.pitch is adding
> itself along with the sine wave increments.
Right. You have to remember the base pitch and add the
this is mostly a logic problem, so i apologize for my question not
being cocoa specific.
i'm attempting to add my own continuous pitch variation effect
(vibrato) by assigning my sound's pitch to the path of a sine wave.
this is my callback method, which is repeating every 1/30 o
On Jan 31, 2010, at 6:22 PM, Chunk 1978 wrote:
> i'm searching for a general algorithm to produce a cartesian sine wave
> that outputs numbers, which i suppose would be based on maximum
> distance (range) from Y while using a timer.
//Make the transition from buffer to buffer
This isn’t applicable to Cocoa.
On Jan 31, 2010, at 9:22 PM, Chunk 1978 wrote:
> i'm searching for a general algorithm to produce a cartesian sine wave
> that outputs numbers, which i suppose would be based on maximum
> distance (range) from Y while
On 01/02/2010, at 1:59 PM, Glenn L. Austin wrote:
> On Jan 31, 2010, at 6:46 PM, Graham Cox wrote:
>
>>
>> On 01/02/2010, at 1:22 PM, Chunk 1978 wrote:
>>
>>> i'm searching for a general algorithm to produce a cartesian sine wave
>>> that out
On Jan 31, 2010, at 6:46 PM, Graham Cox wrote:
>
> On 01/02/2010, at 1:22 PM, Chunk 1978 wrote:
>
>> i'm searching for a general algorithm to produce a cartesian sine wave
>> that outputs numbers, which i suppose would be based on maximum
>> distance (range) fr
On 01/02/2010, at 1:22 PM, Chunk 1978 wrote:
> i'm searching for a general algorithm to produce a cartesian sine wave
> that outputs numbers, which i suppose would be based on maximum
> distance (range) from Y while using a timer.
v = range * si
i'm searching for a general algorithm to produce a cartesian sine wave
that outputs numbers, which i suppose would be based on maximum
distance (range) from Y while using a timer.
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