On 2 Dec 2012, at 20:46, hmier...@me.com wrote:
> On 2. Dec 2012, at 20:30, Jens Alfke wrote:
>
>> Doing a TCP server isn’t too hard because CFStream…
>
> looks like there is some misunderstanding here. i don't want to write a TCP
> server, i want to connect to one. the purpose is to send som
On 2 Dec 2012, at 20:46, hmier...@me.com wrote:
>
> On 2. Dec 2012, at 20:30, Jens Alfke wrote:
>
>> Doing a TCP server isn’t too hard because CFStream…
>
> looks like there is some misunderstanding here. i don't want to write a TCP
> server, i want to connect to one. the purpose is to send
On 2. Dec 2012, at 20:30, Jens Alfke wrote:
> Doing a TCP server isn’t too hard because CFStream…
looks like there is some misunderstanding here. i don't want to write a TCP
server, i want to connect to one. the purpose is to send some commands to the
broker and get some data back, then proce
On 2 Dec 2012, at 20:30, Jens Alfke wrote:
>
> On Dec 2, 2012, at 11:29 AM, hmier...@me.com wrote:
>
>> question is, what's the best way to do that? can i use cocoa or do i have to
>> use some lower-level libraries? i think the broker accepts TCP while
>> flightgear expects UDP, AFAIK.
>
>
On Dec 2, 2012, at 11:29 AM, hmier...@me.com wrote:
> question is, what's the best way to do that? can i use cocoa or do i have to
> use some lower-level libraries? i think the broker accepts TCP while
> flightgear expects UDP, AFAIK.
Cocoa has some limited support for TCP: you can open a clie
hi.
here's the situation: i'm trying to set up a flight simulation system with PS1
(an old 747 simulator originally written for MS-DOS) as the driving force (best
systems simulation short of a professional full-motion sim) and several add-ons
running in a parallels VM under XP. because PS1 has