Jan 6, 2009 at 10:00 AM
> Subject: Re: Visualization strategy/choosing a framework
> To: Andrew Farmer
>
>
> I found the Accelerate framework after posting this, and have had some good
> success with it on my Intel Mac. For the iPhone, I found this bit of code
> for accessing the
To the list this time :D
-- Forwarded message --
From: Adam Foltzer
Date: Tue, Jan 6, 2009 at 10:00 AM
Subject: Re: Visualization strategy/choosing a framework
To: Andrew Farmer
I found the Accelerate framework after posting this, and have had some good
success with it on my
If it doesn't require a Cocoa app, there's also tools tuned for 2D/3D
visualization like Processing. It's very easy to get into, but since
it's based on Java, you can dig deeper. There are several libraries
that increase its usefulness, including one which apparently adds
OpenGL acceleratio
> Off to do some refactoring of my Swarm class; at the risk of spawning a
> tangent, am I just completely missing a Cocoa data structure that's suited
> to matrices of scalar values? I had a working implementation using nested
> NSMutableArrays, but the code wound up looking disgusting (my fault, n
On 01 Jan 09, at 10:56, Adam Foltzer wrote:
Off to do some refactoring of my Swarm class; at the risk of
spawning a
tangent, am I just completely missing a Cocoa data structure that's
suited
to matrices of scalar values? I had a working implementation using
nested
NSMutableArrays, but the co
On Wed, Dec 31, 2008 at 7:19 PM, Adam Foltzer wrote:
> Hello everyone,
>
> I've been lurking here for a while as I've been learning the Cocoa ropes,
> and I'm at the point where I need to put the (excellent) Hillegass theory
> into practice. My app is an interactive particle swarm optimization (
>
Hi Adam,
Happy New Year to you too!
Go for OpenGL. If you choose something else, you might run into
problems along the road.
I know OpenGL can handle both 2D and 3D, and you get a fairly good
support from samples on the Web.
-Take a look at the CocoaGLView at http://developer.apple.com/
s
Hi Ken,
The Particle Swarm patch in QC is exactly the sort of visual effect I'm
looking for, but unfortunately it seems like a closed box in terms of being
able to place each particle yourself. You can decide where the swarm is and
how it behaves, but not in a way that would let my algorithm place
Hi,
This isn't my area of expertise, but I just have one point to make:
On Dec 31, 2008, at 9:19 PM, Adam Foltzer wrote:
I also see Quartz mentioned as a friendlier wrapper for OpenGL, but
again I
get the impression that it's more geared toward 2-D rendering than
anything
else.
I think y
Thanks very much for your input, everyone. This seems to be the key theme:
On Thu, Jan 1, 2009 at 3:48 AM, Andrew Farmer wrote:
> It isn't. Quartz is a 2D graphics library and has no 3D capabilities - if
> what you're after is 3D rendering of any variety, go directly to OpenGL; do
> not pass GO;
> My app is an interactive particle swarm optimization (
> http://en.wikipedia.org/wiki/Particle_swarm_optimization for the curious)
> that generates N-dimensional coordinates representing individuals in a very
> compelling, organic way. For visualization, of course, I'm mainly concerned
> with two
OpenGL has a steep learning curve, but it’s the only truly 3D
framework out of all of these mentioned. Quartz is 2D-only, and only
wraps OpenGL as a matter of performance and/or convenience;
CoreAnimation is a really clever system for compositing 2D layers in
3D; managing the drawing yourse
On 01/01/2009, at 1:19 PM, Adam Foltzer wrote:
I also see Quartz mentioned as a friendlier wrapper for OpenGL, but
again I
get the impression that it's more geared toward 2-D rendering than
anything
else. Is a straight dive into full OpenGL the way to go here? I
realize that
these framewor
On 31 Dec 08, at 19:19, Adam Foltzer wrote:
My trouble is in deciding which graphics framework to pursue for the
visualization. Since all I need are representations of points, the
path of
least resistance for 2-D visualization seems to be using a simple
loop with
calls to [NSBezierPath fillre
Hello everyone,
I've been lurking here for a while as I've been learning the Cocoa ropes,
and I'm at the point where I need to put the (excellent) Hillegass theory
into practice. My app is an interactive particle swarm optimization (
http://en.wikipedia.org/wiki/Particle_swarm_optimization for the
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