Re: UIViews in SpriteKit Apps

2016-02-03 Thread Charles Jenkins
The difference in visual style is something I’m considering. I’m hoping to use the standard system pickers, but adjust the colors to fit my game’s aesthetic. I’m still a real iOS noob, so even though I think it can be done, maybe I’m wrong. Thanks for the modal view controller idea: I’ll start

Re: UIViews in SpriteKit Apps

2016-02-02 Thread Quincey Morris
On Feb 2, 2016, at 19:00 , Charles Jenkins wrote: > > I’m thinking of presenting a “menu” SpriteKit SKScene with an SKSpriteNode > button on it that says “Set Background Music,” and when the user touches that > node, I then switch to an entirely new screen for picking media. > > Can I do that,

UIViews in SpriteKit Apps

2016-02-02 Thread Charles Jenkins
When I’ve previously dabbled a bit with iOS programming, it was with normal UIView forms and controls. Now I’m writing my first SpriteKit game, and I want to give users the ability to select their own background music. Can I use “normal” UIViews to do that, and have the standard media pickers?