When I’ve previously dabbled a bit with iOS programming, it was with normal UIView forms and controls.
Now I’m writing my first SpriteKit game, and I want to give users the ability to select their own background music. Can I use “normal” UIViews to do that, and have the standard media pickers? I tried to do web research on mixing SpriteKit and UIKit, and the hits I found were all about using UIKit objects on top of SpriteKit scenes. This isn’t exactly what I want… I’m thinking of presenting a “menu” SpriteKit SKScene with an SKSpriteNode button on it that says “Set Background Music,” and when the user touches that node, I then switch to an entirely new screen for picking media. Can I do that, then transition back to my SKScene after the user selects a song? How do I do that? -- Charles _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com