Thanks, overriding prefersStatusBarHidden did it. :)
On Apr 27, 2014, at 12:10 PM, Quincey Morris
wrote:
> On Apr 27, 2014, at 09:29 , William Squires wrote:
>
>> Thanks - reducing the scene to just the score label reveals that - without
>> the background - the (solid) background color is no
On Apr 27, 2014, at 09:29 , William Squires wrote:
> Thanks - reducing the scene to just the score label reveals that - without
> the background - the (solid) background color is now a dark gray, rather than
> black, and I can just make out the (simulated) title bar at the top where -
> on a r
On Apr 26, 2014, at 17:13 , William Squires wrote:
> I'd show you what this looks like, but I don't think users are supposed to
> post pics to this group.
You can post screen shots in the Developer Forums, and you’ll find more people
with SpriteKit experience there.
> Any ideas on how to iron
Okay, here's a puzzling one... Here's my init method for the SKScene:
-(id)initWithSize:(CGSize)size
{
ERGPlayer *player = [[ERGPlayer alloc] init];
SKAction *tempAction = nil;
SKAction *waitAction = nil;
if (self = [super initWithSize:size])
{
self.currentBackground = [ERGBackground generate