On 21 Oct 2008, at 4:30 am, Russ wrote:
Still having trouble getting my screen redraw to come to life. Very
odd---
1) The window title bar isn't getting redrawn right either when a
different app's menu steps on it.
2) If I use the normal NSView instead of my subclassed version,
still d
From: Russ <[EMAIL PROTECTED]>
To: cocoa-dev@lists.apple.com
Sent: Monday, October 20, 2008 1:30:57 PM
Subject: Re: Screen not redrawing
Still having trouble getting my screen redraw to come to life. Very odd---
1) The window title bar isn't getting redrawn right either when a different
Still having trouble getting my screen redraw to come to life. Very odd---
1) The window title bar isn't getting redrawn right either when a different
app's menu steps on it.
2) If I use the normal NSView instead of my subclassed version, still doesn't
work.
3) If I replace my subclassed drawR
Le 18 oct. 08 à 05:50, Russ a écrit :
Check to make sure [window isFlushWindowDisabled] is NO and [window
isAutodisplay] is YES.
Yes, both OK.
Also, try dropping a standard control (e.g. a button) in and see if
it
redraws to the pressed state when you press it.
When I do this programmatic
On 18 Oct 2008, at 2:50 pm, Russ wrote:
When I do this programmatically after creating the main window's
NSView, it scarfs up the bounding box of the succeeding views, not
sure why that is.
This is another common symptom of using 'rect' as the view's bounds.
Are you *sure* 100% positive
>Check to make sure [window isFlushWindowDisabled] is NO and [window
isAutodisplay] is YES.
Yes, both OK.
> Also, try dropping a standard control (e.g. a button) in and see if it
redraws to the pressed state when you press it.
When I do this programmatically after creating the main window's NS
t: Friday, October 17, 2008 7:39:21 PM
Subject: Re: Screen not redrawing
On 18 Oct 2008, at 8:48 am, Russ wrote:
> My app is drawing acceptably (for now) the first time, but the
> screen isn't updating after anything happens. I am calling
> setNeedsDisplay:YES on the affect
On 18 Oct 2008, at 8:48 am, Russ wrote:
My app is drawing acceptably (for now) the first time, but the
screen isn't updating after anything happens. I am calling
setNeedsDisplay:YES on the affected NSViews and their drawRect
routines are getting called, but it seems the results aren't bein
On Oct 17, 2008, at 5:48 PM, Russ wrote:
Anything else I'm missing that's needed to enable the new images to
make it to the screen? I have a normal event loop NSApp run going,
things would be going well if the redraws were visible. Thanks.
Apologies if this is in reference to another thre
indow that must be tickled, or the
NSApp. Looks a lot like the draw is OK, just not making it to the screen.
- Original Message
Sent: Friday, October 17, 2008 5:53:36 PM
Subject: Re: Screen not redrawing
--- On Fri, 10/17/08, Russ <[EMAIL PROTECTED]> wrote:
> My app is drawing
--- On Fri, 10/17/08, Russ <[EMAIL PROTECTED]> wrote:
> My app is drawing acceptably (for now) the first time, but
> the screen isn't updating after anything happens. I am
> calling setNeedsDisplay:YES on the affected NSViews and
> their drawRect routines are getting called, but it seems the
> res
My app is drawing acceptably (for now) the first time, but the screen isn't
updating after anything happens. I am calling setNeedsDisplay:YES on the
affected NSViews and their drawRect routines are getting called, but it seems
the results aren't being composited onto the screen subsequently. If
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