My app is drawing acceptably (for now) the first time, but the screen isn't updating after anything happens. I am calling setNeedsDisplay:YES on the affected NSViews and their drawRect routines are getting called, but it seems the results aren't being composited onto the screen subsequently. If I resize the window smaller and larger again, the exposed portion shows the correct portion. Just driving it with a few menu operations for now. I have a subclassed NSView but it is very minimal to store a little extra information and pass along the drawRect.
Anything else I'm missing that's needed to enable the new images to make it to the screen? I have a normal event loop NSApp run going, things would be going well if the redraws were visible. Thanks. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]