On 20/03/2009, at 10:39 AM, mm w wrote:
your design simply sucks, you don't understand the library
I cannot help you on this, I am not Jesus and I cannot save all
people who
are pretending to program, once again I did complex design with CA
related API,
and I have never been stuck in this
your design simply sucks, you don't understand the library
I cannot help you on this, I am not Jesus and I cannot save all people who
are pretending to program, once again I did complex design with CA related API,
and I have never been stuck in this kind of issue, so I let you think,
nobody can so
you should really create a html page and play for instance with jQuery
to understand how those mechanisms/API have been designed, and when you will
understand what you are doing you will welcome to come again
Cheers!
On Thu, Mar 19, 2009 at 3:26 PM, Memo Akten wrote:
> Hi Matt, thanks for lengt
lol, thank you very much! you couldn't help with the problem directly,
but at least you put a smile on my face :)
On 19 Mar 2009, at 23:39, mm w wrote:
your design simply sucks, you don't understand the library
I cannot help you on this, I am not Jesus and I cannot save all
people who
are
Hi, I've used jQuery, but I don't understand the relevance or what you
mean?
On 19 Mar 2009, at 22:30, mm w wrote:
you should really create a html page and play for instance with jQuery
to understand how those mechanisms/API have been designed, and when
you will
understand what you are doi
Hi Matt, thanks for lengthy reply. At this point, I"ve only tried the
first part, and I cannot get it to use the time I'm supplying in the
animation, basically its just doing an implicit animation not
explicit. It doesn't matter whether I setValue before or after the
addAnimation.
Actuall
> - if I rollover, then midanimation, rollout again, it should animate
> back to original position *from where it was at the moment I rolled
> out*, NOT snapping to the hover position (which is why I can't use
> FromValues).
You can use the layer's presentationLayer to get the info you need
I'll address the issue with the animation ignoring your duration
first. Try placing your addAnimation call before the
setValue:forKeyPath. Let me know if that works. Also, you will *need*
to specify a fromValue in your animation. If you want the current
value (in the case where an animation
Hi Matt, yea it is a bit complex, but it seems to me that what I am
trying to do is actually quite simple:
- when I rollover a layer, it animates position, scale, rotation and
alpha.
- when I rollout, it animates back.
- if I rollover, then midanimation, rollout again, it should animate
ba
Ok. You've just raised the bar! ;-) Seems that you would have to
specify the key path you're wanting for each animation which leads me
to think you won't be able to use grouping as you envision as
setAnimations on the CAAnimationGroup only takes an array rather than
a dictionary in which yo
Hi Matt, thanks for the answer and yes you are right on both fronts:
- if I use fillMode and removeOnCompletion then it is visibly sticky,
BUT when I apply another animation (e.g. shrinkAnimation which scales
To:1, without setting a From value) then it snaps straight back to 1,
probably bec
Your layer's transform.scale knows nothing of the toValue in the
animation. You have to explicitly set it in the layer in addition to
animating it. This also means that you need to add the animation using
the correct keypath otherwise it will use the default animation
instead of yours. Chan
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