Ok. You've just raised the bar! ;-) Seems that you would have to specify the key path you're wanting for each animation which leads me to think you won't be able to use grouping as you envision as setAnimations on the CAAnimationGroup only takes an array rather than a dictionary in which you could specify keypaths.

In all likelihood you'll have to use - (CAAnimation *)animationForKey: (NSString *)key in a derived layer. Then you can specify the animation you want for all keys you're interested in.

In answer to your last question, yes you will need to set the values of all of the properties you're looking to animate, but if you create a derived layer as I suggested and override animationForKey, whenever those keypaths are changed, it will use the animation you've specified so all you'll have to do is call setValue:forKeyPath on the derived layer and it will use the correct animation. Does that make sense?

-Matt


On Mar 19, 2009, at 9:47 AM, Memo Akten wrote:

Hi Matt, thanks for the answer and yes you are right on both fronts:

- if I use fillMode and removeOnCompletion then it is visibly sticky, BUT when I apply another animation (e.g. shrinkAnimation which scales To:1, without setting a From value) then it snaps straight back to 1, probably because internally the scale is still 1. If I set the From value for my shrinkAnimation, then it works, BUT if I quickly trigger grow followed by shrink, it first snaps upto the full hover scale, and then animates down - which makes sense given the code, but is not the desired behaviour. Ideally both my grow and shrink animations should not have a From value, as I want them to simply animate To a specific target from where it was at the time of animation being triggered

- Manually setting rootLayer setValue: forKeyPeth:@"transform.scale" does work perfectly. However this was a simplified example, and actually I have quite a few CAAnimationGroups, each with about 4-5 CABasicAnimations (scale, position, rotation, alpha etc.). So do I really have to set the To Value for every property manually before adding an animation group? And what key should I give the animation group when adding?

Cheers,

Memo.


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