As ever, thanks very much David. I figured there was *something* going on when
drawRect: was defined but I wouldn't have figured out what without this help.
In this case a crossfade in every case for that particular view works
perfectly, I implemented what you suggested and it looks so much bet
On Mar 2, 2011, at 5:12 AM, Roland King wrote:
> I was trying to animate the backgroundColor of one of my UIView subclasses
> yesterday using
>
> [ UIView animateWithDuration:2.0 animations:^{ [ myView
> setBackgroundColor:someColor ]; } ];
>
> but no matter what the duration set, the b
On Mar 2, 2011, at 2:12 PM, Roland King wrote:
> I was trying to animate the backgroundColor of one of my UIView subclasses
> yesterday using
>
> [ UIView animateWithDuration:2.0 animations:^{ [ myView
> setBackgroundColor:someColor ]; } ];
>
> but no matter what the duration set, the
21-53502-2
Chapters 11, "Archiving & Unarchiving", and 12 "Copying".
--- On Fri, 9/3/10, Matt Neuburg wrote:
> From: Matt Neuburg
> Subject: Re: UIView animation
> To: "Christian Ziegler"
> Cc: cocoa-dev@lists.apple.com
> Date: Friday, Septe
On Fri, 03 Sep 2010 00:11:43 +0200, Christian Ziegler
said:
>Hi all,
>
>I could use your help because I'm running out of ideas!
>
>Here's the situation. I got this custom view on screen which I want to remove
from the screen by moving it outside the left border of the screen. However at
the same t
Hi again!
Just wanted to let you know that it works now. Thanks for the tip!
Cheers
Chris
On Sep 3, 2010, at 8:25 AM, Christian Ziegler wrote:
> Hi!
>
> Thanks Wyatt and Ricky for your answers.
>
> The views have to visible at the same time. I thought of making an image out
> of this view
Hi!
Thanks Wyatt and Ricky for your answers.
The views have to visible at the same time. I thought of making an image out of
this view as well but I didn't know how. I googled a little and this is what I
found:
UIGraphicsBeginImageContext(myView.bounds.size);
[myView.layer renderInContext:UI
On Sep 2, 2010, at 5:11 PM, Christian Ziegler wrote:
> I could use your help because I'm running out of ideas!
>
> Here's the situation. I got this custom view on screen which I want to remove
> from the screen by moving it outside the left border of the screen. However
> at the same time, I w
On Sep 2, 2010, at 3:11 PM, Christian Ziegler wrote:
> Hi all,
>
> I could use your help because I'm running out of ideas!
>
> Here's the situation. I got this custom view on screen which I want to remove
> from the screen by moving it outside the left border of the screen. However
> at the s
On Wed, 4 Nov 2009 09:17:30 -0600, Fritz Anderson
said:
>
>On 3 Nov 2009, at 4:23 PM, lorenzo7...@gmail.com wrote:
>
>> [UIView setAnimationDidStopSelector:@selector
>> (animationDidStop:finshed:context:)];
>>
>>
>> -(void)animationDidStop:(NSString *)animationID finished:(NSNumber *)
>> finished
On 3 Nov 2009, at 4:23 PM, lorenzo7...@gmail.com wrote:
[UIView setAnimationDidStopSelector:@selector
(animationDidStop:finshed:context:)];
-(void)animationDidStop:(NSString *)animationID finished:(NSNumber *)
finished context:(void *)context{...}
May I point out the spelling of the secon
On 3 Nov 2009, at 3:29 PM, lorenzo7...@gmail.com wrote:
The documentation for setAnimationDidStopSelector in the XCode
3.2.1: says this:
"...The message sent to the animation delegate after animations end.
The default value is NULL. The selector should be of the form: -
(void)animationDid
On Nov 3, 2009 5:08pm, Klaus Backert wrote:
On 3 Nov 2009, at 23:23, lorenzo7...@gmail.com wrote:
Here's the code:
[UIView beginAnimations:@"display" context:NULL];
[UIView setAnimationDuration:0.30];
[UIView setAnimationDelegate:self];
[UIView
setAnimationDidStopSelector:
On Nov 3, 2009 3:44pm, Fritz Anderson wrote:
On 3 Nov 2009, at 3:29 PM, lorenzo7...@gmail.com wrote:
The documentation for setAnimationDidStopSelector in the XCode 3.2.1:
says this:
"...The message sent to the animation delegate after animations end. The
default value is NULL. The s
On 3 Nov 2009, at 23:23, lorenzo7...@gmail.com wrote:
Here's the code:
[UIView beginAnimations:@"display" context:NULL];
[UIView setAnimationDuration:0.30];
[UIView setAnimationDelegate:self];
[UIView
setAnimationDidStopSelector
:@selector(animationDidStop:finshed:context:)];
Really "fins
On Apr 6, 2008, at 5:17 PM, Benjamin BERTRAND wrote:
Hi,
I'm new to cocoa and have started to develop a board game for the
iPhone.
Discussion of iPhone SDK development is not allowed here. The SDK is
covered by a Non-Disclosure Agreement.
Thanks
Scott (moderator)
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