Thanks for the response, Kyle-
I'm trying to wrap my head around threading and this is my first experiment
with it. I've been doing lots of reading on it but it'll take awhile to sink
in.
I'm trying to use threads because I sometimes animate lots of objects every
0.02 seconds and it bogs things d
You bumped a 10-hour old message. You might want to have a bit of patience.
Have you considered that the threads are vying for a lock? Why are
you using threads anyway? Core Animation runs its own threads for
you, and you're working with the runloop, which provides some measure
of asynchronicit
Sorry to bump this but it's driving me nuts. Even knowing if this sounds
expected or unexpected would be really helpful at this point, so I can
figure out where to go from here to solve this problem.
Thanks again, in advance.
On Thu, Mar 5, 2009 at 12:43 PM, Miles wrote:
>
> I'm new to using th