You bumped a 10-hour old message. You might want to have a bit of patience.
Have you considered that the threads are vying for a lock? Why are you using threads anyway? Core Animation runs its own threads for you, and you're working with the runloop, which provides some measure of asynchronicity without resorting to multithreading. Perhaps you might consider learning more about threading before attempting to use it. It is a very, *very* difficult concurrency technique. --Kyle Sluder _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com