You bumped a 10-hour old message.  You might want to have a bit of patience.

Have you considered that the threads are vying for a lock?  Why are
you using threads anyway?  Core Animation runs its own threads for
you, and you're working with the runloop, which provides some measure
of asynchronicity without resorting to multithreading.

Perhaps you might consider learning more about threading before
attempting to use it.  It is a very, *very* difficult concurrency
technique.

--Kyle Sluder
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