Re: Text rendering/editing on OSX & iOS

2010-12-27 Thread Alastair Houghton
On 21 Dec 2010, at 14:29, Ricky Sharp wrote: > I'm not sure what you mean by "it's the same". Do you mean pixel for pixel > accuracy between Mac OS X and iOS? I don't thing that may be possible (at > least at a high level) as there may be different rendering techniques. Indeed, my understandi

Re: Text rendering/editing on OSX & iOS

2010-12-21 Thread Kenneth Baxter
Thanks Ricky, this is a very drawing-heavy application, so I think it's probably worth a little pain to get it mostly drawing cross platform, and then wrap the platform specific UI around that. I'm mostly there with that approach. Being "the same" refers to the size, position, rendering between

Re: Text rendering/editing on OSX & iOS

2010-12-21 Thread Ricky Sharp
On Dec 21, 2010, at 7:04 AM, Kenneth Baxter wrote: > Hi, I have an application which I plan to roll out on both iOS and MacOS X, > and it needs to display text in various places on a series of views. I am > doing all the drawing using the Core technologies (CGContext drawing) to make > the max