Carter R. Harrison wrote:
> The second way is to send a request and then let the NSInputStream
call a
> delegate method when the response data is available. The response
data is
> then pushed up through my protocol stack and finally up to the
higher level
> application code. The benefit t
The only other danger of code injection with this solution (that I can think
of!) lies in taking advantage of the requirement of all arguments needing to
conform to NSCoder. Malicious data from a third party may disguise itself as
an NSData in such a way as to cause some buffer overflow or somethin
In my implementation of this solution, it is a slight danger of code
injection, but only in the sense that *existing methods can be called with
bunk data*. Methods that are not implemented by the protocol (and thus
destination) are ignored when received over the network. However, this
connection be
This is a genuine question/remark that pops up. No check is done on
what selector or object is returned or is it ?
If this is done on a public service (web server or other), couldn't
code injection be too easilly done that way ? (easy hacking, wilfull
crash etc) ?
Le 20 janv. 2010 à 19:47,
FWIW, that's exactly what AsyncSocket does, using delegate callbacks (pretty
typical Cocoa pattern). This is one reason why I suggested it.
On Wed, Jan 20, 2010 at 3:06 PM, nicolas berloquin wrote:
> I may not have fully grasped your problem but you seem to say that getting
> 'pieces' of the repl
I may not have fully grasped your problem but you seem to say that
getting 'pieces' of the reply generates a lot of problems for you.
Couldn't you have a socket that buffers the replies and that sends the
whole aggregated messages to the rest of the app when done ?
You could have a special 'mes
Also, I still recommend using AsyncSocket instead of NSStream APIs as
AsyncSocket will make your life much simpler at pretty much no cost.
-Steven
On Wed, Jan 20, 2010 at 11:39 AM, Carter R. Harrison wrote:
> I need some folks experienced with cocoa and socket programming to weigh in
> for me o
On Jan 20, 2010, at 1:42 PM, Carter R. Harrison wrote:
> On Jan 20, 2010, at 2:23 PM, Ken Thomases wrote:
>
>> If you're using lots of CPU time, then you're not blocking, you're spinning.
>> When a thread is blocked, it does nothing and consumes no CPU time.
>>
>> Now, blocking is bad in the m
By the way, supporting 10.5 isn't necessarily a problem for using Blocks.
PLBlocks is a viable plugin for Xcode on 10.5 that allows you to use blocks.
I can attest that it is pretty stable and I would use it in production apps
if I had to use 10.5 and needed blocks for something like this.
-Steven
On Jan 20, 2010, at 2:23 PM, Ken Thomases wrote:
> On Jan 20, 2010, at 11:39 AM, Carter R. Harrison wrote:
>
>> I need some folks experienced with cocoa and socket programming to weigh in
>> for me on some design problems I've been having. I'm designing an
>> application that acts as a client
On Jan 20, 2010, at 1:40 PM, Steven Degutis wrote:
> Recently I had the same issue you were having, sort of. And I came up with a
> solution I really liked.
>
> When I was playing with Distributed Objects, I fell in love with the abstract
> simplicity. However, it blocks and that's bad. It's e
On Jan 20, 2010, at 11:39 AM, Carter R. Harrison wrote:
> I need some folks experienced with cocoa and socket programming to weigh in
> for me on some design problems I've been having. I'm designing an
> application that acts as a client in a client-server model. The client
> communicates wit
Oops, correction: the downside is that all arguments and return values need
to conform to NSCoder protocol. So, it's even more strict than I described
earlier. But it's still cool :)
-Steven
On Wed, Jan 20, 2010 at 12:40 PM, Steven Degutis
wrote:
> Recently I had the same issue you were having,
Recently I had the same issue you were having, sort of. And I came up with a
solution I really liked.
When I was playing with Distributed Objects, I fell in love with the
abstract simplicity. However, it blocks and that's bad. It's even worse when
the server stops responding, because you could pot
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