On Jan 20, 2010, at 11:39 AM, Carter R. Harrison wrote:

> I need some folks experienced with cocoa and socket programming to weigh in 
> for me on some design problems I've been having.  I'm designing an 
> application that acts as a client in a client-server model.  The client 
> communicates with the server over the network by issuing a request and then 
> receiving a response.  Requests can only be issued one at a time, meaning 
> that a request cannot be sent until a response from any outstanding request 
> is first received.  My application works in such a way that the it could 
> request a handle to an object on the server and then use that handle in 
> subsequent requests to retrieve additional information about the object.  I 
> see two ways of modeling the application - I've tried both and I'm not 
> particularly happy with either.
> 
> The first is to send a request, and then have the socket block until a 
> response is received.  This benefit to this model is that it is so much 
> easier to write the higher level application code.  The issue with this model 
> is that over a slow network connection it can take a considerable amount of 
> time for the response to come back from the server and while that is 
> happening my CPU usage is through the roof b/c the thread is blocking.

If you're using lots of CPU time, then you're not blocking, you're spinning.  
When a thread is blocked, it does nothing and consumes no CPU time.

Now, blocking is bad in the main thread of a GUI app, but if you're writing 
non-GUI code, it can be a perfectly sensible design approach.  However, you 
have to actually implement blocking!

Cheers,
Ken

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