On Jan 20, 2010, at 11:39 AM, Carter R. Harrison wrote: > I need some folks experienced with cocoa and socket programming to weigh in > for me on some design problems I've been having. I'm designing an > application that acts as a client in a client-server model. The client > communicates with the server over the network by issuing a request and then > receiving a response. Requests can only be issued one at a time, meaning > that a request cannot be sent until a response from any outstanding request > is first received. My application works in such a way that the it could > request a handle to an object on the server and then use that handle in > subsequent requests to retrieve additional information about the object. I > see two ways of modeling the application - I've tried both and I'm not > particularly happy with either. > > The first is to send a request, and then have the socket block until a > response is received. This benefit to this model is that it is so much > easier to write the higher level application code. The issue with this model > is that over a slow network connection it can take a considerable amount of > time for the response to come back from the server and while that is > happening my CPU usage is through the roof b/c the thread is blocking.
If you're using lots of CPU time, then you're not blocking, you're spinning. When a thread is blocked, it does nothing and consumes no CPU time. Now, blocking is bad in the main thread of a GUI app, but if you're writing non-GUI code, it can be a perfectly sensible design approach. However, you have to actually implement blocking! Cheers, Ken _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com