Many thanks David, this seems to have solved my problem!
Regards,
-Joe
On 19 Jan 2009, at 18:21, David Duncan wrote:
Your suffering from the same problem as above. The frame origin is
not what matters, but rather the layer's position (all aspects of
the frame are synthesized from other prop
How very interesting...
I wanted to confirm this so I wrote a little code. Here's an image of
the results.
http://cimgf.com/files/BlurryLayer.png
And here's the Xcode project:
http://cimgf.com/files/BlurryLayer.zip
Thanks for pointing that out David.
-Matt
On Jan 19, 2009, at 11:21 AM,
Hello, I had similar problem when making a layer rotation over the z
axis, so if I understood good, if I Have an even Width/Height of the
layer, I should reposition it after the rotation on a pixel, and if I
have an odd Width/Height, then in a half pixel?. Am I right, maybe I
can apply this
On Jan 17, 2009, at 4:30 PM, Joe Wildish wrote:
Anyway, I did find a post on this list that mentions a similar
problem (http://www.cocoabuilder.com/archive/message/cocoa/2008/12/13/225352
). However, in my case I am not applying any transforms to the layer
hierarchy, and I am also ensuring t
Joe,
Can you post some code? We can't really know what might be the cause
without it.
Thanks.
-Matt
On Jan 17, 2009, at 5:30 PM, Joe Wildish wrote:
I am sub-classing CALayer and experiencing some strange behaviour.
Sometimes the content of one of my sub-classes is blurred. I can't
fig