On 24/06/2009, at 7:39 AM, Sean McBride wrote:
If you were writing a new Cocoa application from scratch, would
garbage collection be the preferred method over the reference
counting
(retain/release) method.
I switched to GC-only during the 10.5 betas, and my answer is: Yes.
Same here, a
On 6/22/09 7:58 AM, Phil Hystad said:
>If you were writing a new Cocoa application from scratch, would
>garbage collection be the preferred method over the reference counting
>(retain/release) method.
I switched to GC-only during the 10.5 betas, and my answer is: Yes.
Others have made good comme
On Tuesday, June 23, 2009, at 12:29PM, "Andrea Gozzi"
wrote:
>> On Jun 23, 2009, at 1:39 AM, Chris Idou wrote:
[...]
>> One of the concerns I see with GC is "I can't use it because my app
>> is realtime or near-realtime". In this case, GC or not is moot and
>> the real issue is that you can'
On Jun 23, 2009, at 4:53 PM, Bill Bumgarner wrote:
On Jun 23, 2009, at 1:39 AM, Chris Idou wrote:
I haven't noticed GC pauses. It seems to me that the GC collects
memory extremely quickly, relative to when it becomes unreachable.
Given that it apparently does a lot of work in another thread,
On Jun 23, 2009, at 1:39 AM, Chris Idou wrote:
I haven't noticed GC pauses. It seems to me that the GC collects
memory extremely quickly, relative to when it becomes unreachable.
Given that it apparently does a lot of work in another thread, I
wouldn't expect there to be much pausing in "nor
On Tue, Jun 23, 2009 at 2:09 AM, Quincey
Morris wrote:
> On Jun 22, 2009, at 21:21, Michael Ash wrote:
>
>> IMO there are three major reasons to avoid GC at this point:
>
> Your reasons are clearly stated, rational, compelling ... and almost
> *entirely* anecdotal. That means what you say is a pers
re to be
much pausing in "normal" applications.
From: Michael Ash
To: cocoa-dev
Sent: Tuesday, 23 June, 2009 2:21:48 PM
Subject: Re: Opinion on managed memory and garbage collection
On Mon, Jun 22, 2009 at 10:58 AM, Phil Hystad wrote:
> Being r
On 23/06/2009, at 2:21 PM, Michael Ash wrote:
Retain/release has a long history, is very well understood, and
doesn't really require much mental (or typing) overhead once you know
it. With GC you're much more like a test pilot at this stage in the
game, especially since there are a lot of frame
On Jun 22, 2009, at 21:21, Michael Ash wrote:
IMO there are three major reasons to avoid GC at this point:
Your reasons are clearly stated, rational, compelling ... and almost
*entirely* anecdotal. That means what you say is a personal
perspective -- and I'm pretty sure that you know that.
On Jun 23, 2009, at 6:21 AM, Michael Ash wrote:
Retain/release has a long history, is very well understood, and
doesn't really require much mental (or typing) overhead once you know
it.
Even less of a mental/typing overhead if you make use of properties.
Wagner
___
On Mon, Jun 22, 2009 at 10:58 AM, Phil Hystad wrote:
> Being relatively new to Cocoa and Objective-C, what is the consensus on
> using the new version 2.0 managed memory features (garbage collection).
>
> If you were writing a new Cocoa application from scratch, would garbage
> collection be the pr
On 22/06/2009, at 22:58 , Phil Hystad wrote:
If you were writing a new Cocoa application from scratch, would
garbage collection be the preferred method over the reference
counting (retain/release) method. Having spent years in Java I
would prefer a GC'd approach but I have also seen the gre
Wagnar,
Thanks for the comments. I agree that experience in using retain/
release is good to have, especially with iPhone. Although I have no
plans for an iPhone app right now, I certainly would not rule it out.
I did do a kind of hello world using the iPhone simulator though --
maybe I
On Jun 22, 2009, at 4:58 PM, Phil Hystad wrote:
Being relatively new to Cocoa and Objective-C, what is the consensus
on using the new version 2.0 managed memory features (garbage
collection).
If you were writing a new Cocoa application from scratch, would
garbage collection be the preferr
Being relatively new to Cocoa and Objective-C, what is the consensus
on using the new version 2.0 managed memory features (garbage
collection).
If you were writing a new Cocoa application from scratch, would
garbage collection be the preferred method over the reference counting
(retain/re
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