On 22/06/2009, at 22:58 , Phil Hystad wrote:
If you were writing a new Cocoa application from scratch, would garbage collection be the preferred method over the reference counting (retain/release) method. Having spent years in Java I would prefer a GC'd approach but I have also seen the great improvement of GC in Java over the years. Therefore, I am also curious on how the new Objective-C design for GC compares.

The applications I have in mind are mostly graphic (Quartz 2D) oriented and likely also some OpenGL work.


The main issue is performance. GC is usually quoted as having a 10-20% performance hit, but obviously it would depend heavily on what you were doing. If I was writing a new app from scratch that was not likely to be CPU intensive, I would probably use GC. If I was writing Keyboard Maestro from scratch, I would certainly use Garbage Collection.

That said, "graphic (Quartz 2D) oriented / OpenGL" might well fall in to the CPU intensive sphere.

Also, if you are going to use GC, for heaves sake go and research the dangling internal pointer issue (see the thread at <http://lists.apple.com/archives/objc-language/2009/Mar/msg00037.html >) which scares the daylights out of me because its such a subtle bug which would be horrendous to debug if you were not well versed with the possibilities.

Enjoy,
   Peter.

--
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