Wow. What a fantastic collection of resources for me to digest. Thank you all
so much. I'm very grateful.
On 7 Apr 2010, at 21:52, Raffael Cavallaro wrote:
>
> On Apr 7, 2010, at 3:58 PM, Jens Alfke wrote:
>
>> On Apr 7, 2010, at 11:08 AM, Raffael Cavallaro wrote:
>>
>>> At the top of the
On Apr 7, 2010, at 3:58 PM, Jens Alfke wrote:
> On Apr 7, 2010, at 11:08 AM, Raffael Cavallaro wrote:
>
>> At the top of the page it says:
>>
>> "Clone this repository (size: 959.4 KB): HTTPS / SSH
>> $ hg clone http://bitbucket.org/snej/geekgameboard/";
>>
>> This means you need mercurial:
>
On Apr 7, 2010, at 11:08 AM, Raffael Cavallaro wrote:
At the top of the page it says:
"Clone this repository (size: 959.4 KB): HTTPS / SSH
$ hg clone http://bitbucket.org/snej/geekgameboard/";
This means you need mercurial:
No you don't — you can just click the "get source" button at the to
On Apr 7, 2010, at 10:31 AM, Laurent Daudelin wrote:
> Is there an easy way to download the whole package? I looked around and
> besides downloading each item individually, I didn't see anything like a dmg
> or zip or svn link.
At the far top-right, there is a button labeled "Get Source" which
On Apr 7, 2010, at 1:31 PM, Laurent Daudelin wrote:
> Jens,
>
> Is there an easy way to download the whole package? I looked around and
> besides downloading each item individually, I didn't see anything like a dmg
> or zip or svn link.
At the top of the page it says:
"Clone this repository
On Apr 7, 2010, at 12:34 AM, Pascal Harris wrote:
> Sorry to post such a non-technical question - I didn't know who else to ask.
Hi Pascal,
http://www.idevgames.com/forum/ -- Tons of active members willing to help.
--
Seth Willits
___
Co
On Apr 7, 2010, at 09:28, Jens Alfke wrote:
> On Apr 7, 2010, at 12:34 AM, Pascal Harris wrote:
>
>> I've never programmed games before, although I've got a fair bit of useful
>> OS X utility software under my belt. I've now had a few ideas that I'd like
>> to implement - and I'm stuck at almo
On Apr 7, 2010, at 12:34 AM, Pascal Harris wrote:
I've never programmed games before, although I've got a fair bit of
useful OS X utility software under my belt. I've now had a few
ideas that I'd like to implement - and I'm stuck at almost the first
hurdle. I've managed to create an Open
Most basics OpenGL sample codes on ADC handle keyboard events.
For instance, first Google result for "Cocoa OpenGL"
http://developer.apple.com/mac/library/samplecode/CocoaGL/Introduction/Intro.html
Le 7 avr. 2010 à 09:34, Pascal Harris a écrit :
> I've never programmed games before, although I
I've never programmed games before, although I've got a fair bit of useful OS X
utility software under my belt. I've now had a few ideas that I'd like to
implement - and I'm stuck at almost the first hurdle. I've managed to create
an OpenGL view (by way of experimentation) and chuck a few grap
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