I've never programmed games before, although I've got a fair bit of useful OS X 
utility software under my belt.  I've now had a few ideas that I'd like to 
implement - and I'm stuck at almost the first hurdle.  I've managed to create 
an OpenGL view (by way of experimentation) and chuck a few graphics into it 
(triangles, circles (well, the closest OpenGL can get to a circle anyway!) and 
so forth).  But I can't work out how to get that OpenGL view to accept 
keystrokes from my event loop.  When it comes to tile based games I'm at a 
complete loss.

Obviously, there are various resources out there (SDL, Blitz etc), but I'd 
rather not use those because I want to understand the ins and outs of my 
engine.  I've googled and come up with plenty of resources for Windows game 
programming - but not so many for the Mac.  In fact, the only book that 
approaches what I'm after (with friendly examples) is "Pangea Software’s 
Ultimate Game Programming Guide for Mac OS X" - but that's rather out of date.

What I really want is something like the excellent guides written by luminaries 
like Kochan or  Hillegass, but focussed on game programming for OS X.  Does 
anyone know if such a guide exists?  Failing that, is anyone able to suggest a 
noddy guide to programming games that I might be able to find on the 'net 
(because so far my efforts have been rather below par).

Sorry to post such a non-technical question - I didn't know who else to 
ask._______________________________________________

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