Oh yeah I forgot about that distinction.
I switched the display from a Retina to non-retina and it no longer causes
overlaps.
Thanks
YT
On Jun 27, 2013, at 7:11 PM, Dennis wrote:
> If this is for iOS, I would guess that you've laid out your view for a 4"
> Retina display, and you're runni
If this is for iOS, I would guess that you've laid out your view for a 4"
Retina display, and you're running it in a simulator with 3.5" inch display.
The pushing up in this case would be due to constraints or auto-resizing.
On Jun 27, 2013, at 6:58 PM, YT wrote:
> So... I layout objects in t
So... I layout objects in the IB and everything appears spaced without any
overlapping.
Once I compile and run objects at the bottom of the view get pushed up
resulting in object overlaps.
I've been looking carefully in the inspectors for some sort of value that would
cause this but so far I'