I solved the problem by examining checking to see if the game was in
fullscreen mode, and then changing how the NSPoint was calculated. It turns
out that everything was slightly offset in fullscreen mode when using
convertScreetToBase:. Not exactly a solution with an explanation; but at
least it
On Thu, 30 Sep 2010 20:53:56 -0700, Curious Yogurt
said:
>around. I'm wondering whether I need to modify the first line of the method
>(NSPoint translated = [[gameController window] convertScreenToBase:mouseloc];)
>when in fullscreen mode?
I'm wondering that too. CALayer's hitTest requires a poi
I'm working on a game using core animation that depends on hitting CA
layers. This works great as long as the user is not in fullscreen mode;
when in fullscreen, hits are still registered, but they do not correspond to
the objects. Any ideas what might be going wrong? Here is my code for
detecti