Ok I got something similar to what I want..
@ glenn I see the "180 rotation when first move" still happens any idea?
her eis the code now
CGPoint Location = [[touches anyObject] locationInView:self];
CGPoint p = [self convertPoint:self.center
fromView:self.s
glenn thanks... thats solves one preoblem I had no idea why was that..
Now im trying for the second problem the following:
CGFloat currentDistance = distanceBetweenPoints(firstTouchPoint,p);
CGFloat previousDistance = distanceBetweenPoints(p,[aTouch
previousLocationI
On Dec 2, 2010, at 9:37 AM, Gustavo Adolfo Pizano wrote:
> now in my touches moved I do the following, the first part applies a
> rotation, which is working properly, except that after the first move
> the angle is 180 from what the view has, so you see that the view
> turns 180 degrees!!,
>
Hello.
Im trying to make a scale up or down of a view with one finger only,
by moving outwards and inwards a control view, which represent a
virtual circled pad..
I have the following code in the control pad
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch * aTouc