glenn thanks... thats solves one preoblem I had no idea why was that.. Now im trying for the second problem the following:
CGFloat currentDistance = distanceBetweenPoints(firstTouchPoint,p); CGFloat previousDistance = distanceBetweenPoints(p,[aTouch previousLocationInView:self]); // Figure new scale CGFloat distanceRatio = currentDistance / previousDistance; NSLog(@"current %f, Previous %f, Ratio %f", currentDistance, previousDistance, distanceRatio); where firstTouchPoint is where touchesBegan point started, and p is the current point in the touchesmoved, Its working but scaling down when it should scale up and vice versa. G. On Thu, Dec 2, 2010 at 4:41 PM, glenn andreas <gandr...@mac.com> wrote: > > On Dec 2, 2010, at 9:37 AM, Gustavo Adolfo Pizano wrote: >> now in my touches moved I do the following, the first part applies a >> rotation, which is working properly, except that after the first move >> the angle is 180 from what the view has, so you see that the view >> turns 180 degrees!!, > >> CGFloat a = atan2(-dx,dy); > > > > atan2's parameters are declared as: > > double atan2(double y, double x); > > > > > Glenn Andreas gandr...@gandreas.com > The most merciful thing in the world ... is the inability of the human mind > to correlate all its contents - HPL > > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com