Ah I see what you're doing. Off the top of my head you might be able
to do this by rotating the two images 90 degrees and adding an affine
transform filter to rotate back 90 (so images are upright again). In
essence rotating the animation 90 degrees so it rotates on the
horizontal axis.
wrote:
CIRotatingCubeTransition is semi-public which confuses me. IB3
exposes it, but it otherwise seems to be private. I'd like to
change the direction of the rotation, but I don't see any way to do
it. (Public or private.) The only input keys are inputImage,
inputTargetImage, inputExtent, and inputTi
Just start at inputTime 1.0 and increment down to 0.0. This will
rotate opposite from 0.0 to 1.0.
On Aug 25, 2008, at 11:42 PM, Seth Willits wrote:
CIRotatingCubeTransition is semi-public which confuses me. IB3
exposes it, but it otherwise seems to be private. I'd like to change
CIRotatingCubeTransition is semi-public which confuses me. IB3 exposes
it, but it otherwise seems to be private. I'd like to change the
direction of the rotation, but I don't see any way to do it. (Public
or private.) The only input keys are inputImage, inputTargetImage,
inputE