Thanks Scott, but I also tried with the layer being owned by the view, and
nothing printed when I tried to print the view. I took it right back to a
simple form where it just creates the layer and paints it red - works on screen
but still doesn't print.
- (void)awakeFromNib {
CALayer *m
Absolutely brilliant, thanks Kyle - downloading it now...
Gideon
On 15/09/2010, at 4:08 AM, Kyle Sluder wrote:
> On Tue, Sep 14, 2010 at 10:12 AM, Gideon King wrote:
>> I have done some performance testing and it appears that I'll need to go the
>> route of pure layers for most of it (the ani
On or about 9/14/10 10:12 AM, thus spake "Gideon King"
:
> I'm a little surprised about your statement that there is going to have to be
> a completely separate codebase for Mac and iOS. I would have thought that if I
> stick to the core graphics / quartz 2D drawing, that it would be reusable.
Yo
On Tue, Sep 14, 2010 at 10:12 AM, Gideon King wrote:
> I have done some performance testing and it appears that I'll need to go the
> route of pure layers for most of it (the animation got a bit jerky with 1,000
> layer backed views), but I guess I'll be able to factor out the drawing code
> an
Thanks Matt - I was beginning to suspect that might be the case, but was hoping
that there might be some workaround where I could get at the drawn content.
I have done some performance testing and it appears that I'll need to go the
route of pure layers for most of it (the animation got a bit je
On Tue, 14 Sep 2010 10:31:39 +1000, Gideon King said:
>The first is that I am trying to make sure that I will be able to print what I
have on my view, but this doesn't seem to be working. I tried creating a layer
backed view, which in its drawRect: method fills the rect with red, and added a
sub-
Thanks Scott, but I also tried with the layer being owned by the view, and
nothing printed when I tried to print the view. I took it right back to a
simple form where it just creates the layer and paints it red - works on screen
but still doesn't print.
- (void)awakeFromNib {
CALayer *m
On Sep 13, 2010, at 8:31 PM, Gideon King wrote:
> HI, I'm just getting started with some core animation work, and have run into
> a couple of issues pretty much straight away.
>
> The first is that I am trying to make sure that I will be able to print what
> I have on my view, but this doesn'
HI, I'm just getting started with some core animation work, and have run into a
couple of issues pretty much straight away.
The first is that I am trying to make sure that I will be able to print what I
have on my view, but this doesn't seem to be working. I tried creating a layer
backed view,