On or about 9/14/10 10:12 AM, thus spake "Gideon King" <gid...@novamind.com>:
> I'm a little surprised about your statement that there is going to have to be > a completely separate codebase for Mac and iOS. I would have thought that if I > stick to the core graphics / quartz 2D drawing, that it would be reusable. You could be right about that - I may have spoken too sweepingly. What I should have said is that *I* have found it prohibitively difficult to use the same codebase for Mac and iOS, and left it at that. :) But this may indeed have been because I don't tend to confine myself purely to core graphics. m. -- matt neuburg, phd = m...@tidbits.com, http://www.tidbits.com/matt/ pantes anthropoi tou eidenai oregontai phusei Among the 2007 MacTech Top 25, http://tinyurl.com/2rh4pf AppleScript: the Definitive Guide, 2nd edition http://www.tidbits.com/matt/default.html#applescriptthings Take Control of Exploring & Customizing Snow Leopard http://tinyurl.com/kufyy8 RubyFrontier! http://www.apeth.com/RubyFrontierDocs/default.html TidBITS, Mac news and reviews since 1990, http://www.tidbits.com _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com